FRX SDK Documentation 2025 SP0
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AcGeVector3d Member List

This is the complete list of members for AcGeVector3d, including all inherited members.

AcGeVector3d(AcGePlanarEnt const &, AcGeVector2d const &)AcGeVector3d
AcGeVector3d(AcGeVector3d const &)AcGeVector3d
AcGeVector3d(double, double, double)AcGeVector3d
AcGeVector3d(void)AcGeVector3d
angleOnPlane(AcGePlanarEnt const &) constAcGeVector3d
angleTo(AcGeVector3d const &) constAcGeVector3d
angleTo(AcGeVector3d const &, AcGeVector3d const &) constAcGeVector3d
convert2d(AcGePlanarEnt const &) constAcGeVector3d
crossProduct(AcGeVector3d const &) constAcGeVector3d
dotProduct(AcGeVector3d const &) constAcGeVector3d
isCodirectionalTo(AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
isCodirectionalTo(AcGeVector3d const &, AcGeTol const &, AcGe::ErrorCondition &) constAcGeVector3d
isEqualTo(AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
isParallelTo(AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
isParallelTo(AcGeVector3d const &, AcGeTol const &, AcGe::ErrorCondition &) constAcGeVector3d
isPerpendicularTo(AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
isPerpendicularTo(AcGeVector3d const &, AcGeTol const &, AcGe::ErrorCondition &) constAcGeVector3d
isUnitLength(AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
isZeroLength(AcGeTol const &=AcGeContext::gTol) constAcGeVector3d
kIdentityAcGeVector3dstatic
kXAxisAcGeVector3dstatic
kYAxisAcGeVector3dstatic
kZAxisAcGeVector3dstatic
largestElement(void) constAcGeVector3d
length(void) constAcGeVector3d
lengthSqrd(void) constAcGeVector3d
mirror(AcGeVector3d const &)AcGeVector3d
negate(void)AcGeVector3d
normal(AcGeTol const &=AcGeTol::gTol) constAcGeVector3d
normalize(AcGeTol const &=AcGeTol::gTol)AcGeVector3d
normalize(AcGeTol const &, AcGe::ErrorCondition &)AcGeVector3d
operator AcGeMatrix3d(void) constAcGeVector3d
operator!=(AcGeVector3d const &) constAcGeVector3d
operator*(double) constAcGeVector3d
operator*=(double)AcGeVector3d
operator+(AcGeVector3d const &) constAcGeVector3d
operator+=(AcGeVector3d const &)AcGeVector3d
operator-(AcGeVector3d const &) constAcGeVector3d
operator-(void) constAcGeVector3d
operator-=(AcGeVector3d const &)AcGeVector3d
operator/(double) constAcGeVector3d
operator/=(double)AcGeVector3d
operator=(AcGeVector3d const &)AcGeVector3d
operator==(AcGeVector3d const &) constAcGeVector3d
operator[](unsigned int)AcGeVector3d
operator[](unsigned int) constAcGeVector3d
orthoProject(AcGeVector3d const &) constAcGeVector3d
orthoProject(AcGeVector3d const &, AcGeTol const &, AcGe::ErrorCondition &) constAcGeVector3d
perpVector(void) constAcGeVector3d
project(AcGeVector3d const &, AcGeVector3d const &) constAcGeVector3d
project(AcGeVector3d const &, AcGeVector3d const &, AcGeTol const &, AcGe::ErrorCondition &) constAcGeVector3d
rotateBy(double, AcGeVector3d const &)AcGeVector3d
rotateTo(AcGeVector3d const &, AcGeVector3d const &=AcGeVector3d::kIdentity) constAcGeVector3d
set(AcGePlanarEnt const &, AcGeVector2d const &)AcGeVector3d
set(double, double, double)AcGeVector3d
setToProduct(AcGeMatrix3d const &, AcGeVector3d const &)AcGeVector3d
setToProduct(AcGeVector3d const &, double)AcGeVector3d
setToSum(AcGeVector3d const &, AcGeVector3d const &)AcGeVector3d
transformBy(AcGeMatrix3d const &)AcGeVector3d
xAcGeVector3d
yAcGeVector3d
zAcGeVector3d
~AcGeVector3d(void)AcGeVector3d