AcAxPoint3dArray & append(tagVARIANT const *)
tagVARIANT * setVariant(tagVARIANT *) const
tagSAFEARRAY * asSafeArrayPtr(void) const
tagVARIANT & setVariant(tagVARIANT &) const
AcAxPoint3dArray & append(AcGePoint3d const &)
AcAxPoint3dArray & append(tagSAFEARRAY const *)
AcAxPoint3dArray & operator=(AcAxPoint3dArray const &)
AcAxPoint3dArray(AcAxPoint3dArray const &)
AcAxPoint3dArray & append(tagVARIANT const &)