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| | AcAxPoint3dArray (AcAxPoint3dArray const &) |
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| | AcAxPoint3dArray (void) |
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| | ~AcAxPoint3dArray (void) |
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| AcAxPoint3dArray & | append (AcGePoint3d const &) |
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| AcAxPoint3dArray & | append (tagSAFEARRAY const *) |
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| AcAxPoint3dArray & | append (tagVARIANT const &) |
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| AcAxPoint3dArray & | append (tagVARIANT const *) |
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| AcAxPoint3dArray & | operator= (AcAxPoint3dArray const &) |
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| tagSAFEARRAY * | asSafeArrayPtr (void) const |
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| tagVARIANT & | setVariant (tagVARIANT &) const |
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| tagVARIANT * | setVariant (tagVARIANT *) const |
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| Param1 & | at (int index) |
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| Param1 & | first (void) |
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| Param1 * | begin (void) |
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| const Param1 * | begin (void) const |
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| Param1 * | end (void) |
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| const Param1 * | end (void) const |
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| Param1 & | last (void) |
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| Param1 & | operator[] (int index) |
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| Param1 * | asArrayPtr (void) |
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| Param1 const & | at (int index) const |
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| Param1 const & | first (void) const |
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| Param1 const & | last (void) const |
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| Param1 const & | operator[] (int index) const |
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| Param1 const * | asArrayPtr (void) const |
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| | AcArray (AcArray< Param1, Param2 > const &source) |
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| | AcArray () |
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| | AcArray (int physicalLength) |
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| | AcArray (int physicalLength, int growLength) |
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| | ~AcArray (void) |
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| bool | contains (Param1 const &value, int start=0) const |
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| bool | find (Param1 const &value, int &index, int start=0) const |
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| bool | isEmpty (void) const |
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| bool | operator== (AcArray< Param1, Param2 > const &array) const |
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| bool | remove (Param1 const &value, int start=0) |
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| AcArray< Param1, Param2 > & | append (AcArray< Param1, Param2 > const &array) |
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| AcArray< Param1, Param2 > & | insertAt (int index, Param1 const &value) |
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| AcArray< Param1, Param2 > & | operator= (AcArray< Param1, Param2 > const &array) |
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| AcArray< Param1, Param2 > & | removeAll (void) |
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| AcArray< Param1, Param2 > & | removeAt (int index) |
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| AcArray< Param1, Param2 > & | removeFirst (void) |
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| AcArray< Param1, Param2 > & | removeLast (void) |
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| AcArray< Param1, Param2 > & | removeSubArray (int start, int end) |
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| AcArray< Param1, Param2 > & | reverse (void) |
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| AcArray< Param1, Param2 > & | setAll (Param1 const &value) |
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| AcArray< Param1, Param2 > & | setAt (int index, Param1 const &value) |
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| AcArray< Param1, Param2 > & | setGrowLength (int growLength) |
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| AcArray< Param1, Param2 > & | setLogicalLength (int logicalLength) |
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| AcArray< Param1, Param2 > & | setPhysicalLength (int physicalLength) |
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| AcArray< Param1, Param2 > & | swap (int first, int second) |
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| int | append (Param1 const &value) |
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| int | find (Param1 const &value) const |
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| int | findFrom (Param1 const &value, int start) const |
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| int | growLength (void) const |
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| int | length (void) const |
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| int | logicalLength (void) const |
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| int | physicalLength (void) const |
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Definition at line 21 of file AcAxPoint3dArray.h.