FRX SDK Documentation 2025 SP0
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AcGiTransientManager.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19class AcGiDrawable;
20#include "..\AddEnum.h"
21
AcGiTransientDrawingMode
Definition AddEnum.h:81
virtual bool updateTransient(AcGiDrawable *, const AcArray< int > &)
virtual bool eraseTransients(AcGiTransientDrawingMode, int, const AcArray< int > &)
virtual int getFreeSubDrawingMode(AcGiTransientDrawingMode, int &, const AcArray< int > &)
virtual void updateChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual bool addChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual ~AcGiTransientManager(void)
virtual bool addTransient(AcGiDrawable *, AcGiTransientDrawingMode, int, const AcArray< int > &)
virtual bool eraseChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual bool eraseTransient(AcGiDrawable *, const AcArray< int > &)