virtual bool updateTransient(AcGiDrawable *, const AcArray< int > &)
virtual bool eraseTransients(AcGiTransientDrawingMode, int, const AcArray< int > &)
virtual int getFreeSubDrawingMode(AcGiTransientDrawingMode, int &, const AcArray< int > &)
virtual void updateChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual bool addChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual ~AcGiTransientManager(void)
virtual bool addTransient(AcGiDrawable *, AcGiTransientDrawingMode, int, const AcArray< int > &)
virtual bool eraseChildTransient(AcGiDrawable *, AcGiDrawable *)
virtual bool eraseTransient(AcGiDrawable *, const AcArray< int > &)