|
FRX SDK Documentation 2025 SP0
|
This is the complete list of members for AcAxMatrix3d, including all inherited members.
| AcAxMatrix3d(AcAxMatrix3d const &) | AcAxMatrix3d | |
| AcAxMatrix3d(tagSAFEARRAY const *) | AcAxMatrix3d | |
| AcAxMatrix3d(tagVARIANT const &) | AcAxMatrix3d | |
| AcAxMatrix3d(tagVARIANT const *) | AcAxMatrix3d | |
| AcAxMatrix3d(void) | AcAxMatrix3d | |
| AcGeMatrix3d(AcGeMatrix3d const &) | AcGeMatrix3d | |
| AcGeMatrix3d(void) | AcGeMatrix3d | |
| alignCoordSys(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) | AcGeMatrix3d | static |
| convertToLocal(AcGeVector3d &, double &) const | AcGeMatrix3d | |
| det(void) const | AcGeMatrix3d | |
| entry | AcGeMatrix3d | |
| getCoordSystem(AcGePoint3d &, AcGeVector3d &, AcGeVector3d &, AcGeVector3d &) const | AcGeMatrix3d | |
| inverse(void) const | AcGeMatrix3d | |
| inverse(AcGeMatrix3d &, double) const | AcGeMatrix3d | |
| inverse(AcGeTol const &) const | AcGeMatrix3d | |
| invert(void) | AcGeMatrix3d | |
| isEqualTo(AcGeMatrix3d const &, AcGeTol const &=AcGeContext::gTol) const | AcGeMatrix3d | |
| isScaledOrtho(AcGeTol const &=AcGeContext::gTol) const | AcGeMatrix3d | |
| isSingular(AcGeTol const &=AcGeContext::gTol) const | AcGeMatrix3d | |
| isUniScaledOrtho(AcGeTol const &=AcGeContext::gTol) const | AcGeMatrix3d | |
| kIdentity | AcGeMatrix3d | static |
| mirroring(AcGeLine3d const &) | AcGeMatrix3d | static |
| mirroring(AcGePlane const &) | AcGeMatrix3d | static |
| mirroring(AcGePoint3d const &) | AcGeMatrix3d | static |
| norm(void) const | AcGeMatrix3d | |
| operator!=(AcGeMatrix3d const &) const | AcGeMatrix3d | |
| operator()(unsigned int, unsigned int) | AcGeMatrix3d | |
| operator()(unsigned int, unsigned int) const | AcGeMatrix3d | |
| operator*(AcGeMatrix3d const &) const | AcGeMatrix3d | |
| operator*=(AcGeMatrix3d const &) | AcGeMatrix3d | |
| operator=(AcAxMatrix3d const &) | AcAxMatrix3d | |
| operator=(tagSAFEARRAY const *) | AcAxMatrix3d | |
| operator=(tagVARIANT const &) | AcAxMatrix3d | |
| operator=(tagVARIANT const *) | AcAxMatrix3d | |
| AcGeMatrix3d::operator=(AcGeMatrix3d const &) | AcGeMatrix3d | |
| operator==(AcGeMatrix3d const &) const | AcGeMatrix3d | |
| planeToWorld(AcGePlane const &) | AcGeMatrix3d | static |
| planeToWorld(AcGeVector3d const &) | AcGeMatrix3d | static |
| postMultBy(AcGeMatrix3d const &) | AcGeMatrix3d | |
| preMultBy(AcGeMatrix3d const &) | AcGeMatrix3d | |
| projection(AcGePlane const &, AcGeVector3d const &) | AcGeMatrix3d | static |
| rotation(double, AcGeVector3d const &, AcGePoint3d const &=AcGePoint3d::kOrigin) | AcGeMatrix3d | static |
| scale(void) const | AcGeMatrix3d | |
| scaling(double, AcGePoint3d const &=AcGePoint3d::kOrigin) | AcGeMatrix3d | static |
| setCoordSystem(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) | AcGeMatrix3d | |
| setToAlignCoordSys(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) | AcGeMatrix3d | |
| setToIdentity(void) | AcGeMatrix3d | |
| setToMirroring(AcGeLine3d const &) | AcGeMatrix3d | |
| setToMirroring(AcGePlane const &) | AcGeMatrix3d | |
| setToMirroring(AcGePoint3d const &) | AcGeMatrix3d | |
| setToPlaneToWorld(AcGePlane const &) | AcGeMatrix3d | |
| setToPlaneToWorld(AcGeVector3d const &) | AcGeMatrix3d | |
| setToProduct(AcGeMatrix3d const &, AcGeMatrix3d const &) | AcGeMatrix3d | |
| setToProjection(AcGePlane const &, AcGeVector3d const &) | AcGeMatrix3d | |
| setToRotation(double, AcGeVector3d const &, AcGePoint3d const &=AcGePoint3d::kOrigin) | AcGeMatrix3d | |
| setToScaling(double, AcGePoint3d const ¶m_2=AcGePoint3d::kOrigin) | AcGeMatrix3d | |
| setToTranslation(AcGeVector3d const &) | AcGeMatrix3d | |
| setToWorldToPlane(AcGePlane const &) | AcGeMatrix3d | |
| setToWorldToPlane(AcGeVector3d const &) | AcGeMatrix3d | |
| setTranslation(AcGeVector3d const &) | AcGeMatrix3d | |
| translation(void) const | AcGeMatrix3d | |
| translation(AcGeVector3d const &) | AcGeMatrix3d | static |
| transpose(void) const | AcGeMatrix3d | |
| transposeIt(void) | AcGeMatrix3d | |
| worldToPlane(AcGePlane const &) | AcGeMatrix3d | static |
| worldToPlane(AcGeVector3d const &) | AcGeMatrix3d | static |
| ~AcGeMatrix3d(void) | AcGeMatrix3d |