CFx SDK Documentation 2026 SP0
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OdTrMetalLocalContext Member List

This is the complete list of members for OdTrMetalLocalContext, including all inherited members.

acquireExtensionFunctionPtr(const char *)OdTrRndLocalContextinlinevirtual
activeDrawBufferLayout() constOdTrRndLocalContextinlinevirtual
activeReadBufferLayout() constOdTrRndLocalContextinlinevirtual
addRef()=0OdRxObjectpure virtual
cast(const OdRxObject *pointer)OdRxObjectinlinestatic
changeDrawBufferLayout(const DrawBufferLayout &)OdTrRndLocalContextinlinevirtual
changeReadBufferLayout(const ReadBufferLayout &)OdTrRndLocalContextinlinevirtual
clone() constOdRxObjectvirtual
comparedTo(const OdRxObject *pOther) constOdRxObjectvirtual
copyFrom(const OdRxObject *pSource)OdRxObjectvirtual
createContext(OdTrVisRenderClient *pDevice)=0OdTrRndLocalContextpure virtual
createLocalContext(OdTrVisRenderClient *pDevice)OdTrMetalLocalContextstatic
CreateShaderState() constOdTrRndLocalContextinlinevirtual
desc()OdRxObjectstatic
destroyContext()=0OdTrRndLocalContextpure virtual
extensionsRegistry() constOdTrRndLocalContextinline
glBindFramebufferGLFunctions
glBindRenderbufferGLFunctions
glBindTextureGLFunctions
GLbitfield typedefnogl
glBlendEquationSeparateGLFunctions
glBlendFuncSeparateGLFunctions
GLboolean typedefnogl
GLbyte typedefnogl
glCheckFramebufferStatusGLFunctions
GLclampd typedefnogl
GLclampfGLFunctions
glClearGLFunctions
glClearColorGLFunctions
glClearDepthfGLFunctions
glDeleteRenderbuffersGLFunctions
glDeleteTexturesGLFunctions
glDepthMaskGLFunctions
GLdouble typedefnogl
glDrawArraysGLFunctions
glEnableGLFunctions
glEnableVertexAttribArrayGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
GLenumGLFunctions
glesSafeDrawArrays(GLenum mode, GLint first, GLsizei count) constGLFunctionsinlinevirtual
GLfloatGLFunctions
GLFunction(void, glDisable, GLenum) GLFunction3(voidGLFunctions
GLFunction(void, glStencilMask, GLuint) GLFunction3(voidGLFunctions
GLFunction(void, glClearStencil, GLint) GLFunction(voidGLFunctions
GLFunction(void, glDepthFunc, GLenum) GLFunction(voidGLFunctions
GLFunction(void, glBlendEquation, GLenum) GLFunction2(voidGLFunctions
GLFunction(void, glCullFace, GLenum) GLFunction4(voidGLFunctions
GLFunction(void, glActiveTexture, GLenum) GLFunction3(voidGLFunctions
GLFunction(void, glGenerateMipmap, GLenum)GLFunctions
GLFunction(void, glDisableVertexAttribArray, GLuint) typedef const GLubyte *GLCstrGLFunctions
GLFunction(void, glLineWidth, GLfloat)GLFunctions
GLFunction(void, glUseProgram, GLuint) GLFunction0(voidGLFunctions
GLFunction2(void, glDepthRangef, GLfloat, GLfloat) GLFunction(voidGLFunctions
GLFunction2(void, glBlendFunc, GLenum, GLenum) GLFunction4(voidGLFunctions
GLFunction2(void, glGenTextures, GLsizei, GLuint *) GLFunction2(voidGLFunctions
GLFunction2(void, glPixelStorei, GLenum, GLint) GLFunction7(voidGLFunctions
GLFunction2(void, glGenFramebuffers, GLsizei, GLuint *) GLFunction2(voidGLFunctions
GLFunction2(void, glGenRenderbuffers, GLsizei, GLuint *) GLFunction2(voidGLFunctions
GLFunction2(void, glDeleteFramebuffers, GLsizei, const GLuint *) GLFunction4(voidGLFunctions
GLFunction2(void, glGetIntegerv, GLenum, GLint *) GLFunction3(voidGLFunctions
GLFunction2(void, glBindBuffer, GLenum, GLuint) GLFunction2(voidGLFunctions
GLFunction2(void, glDeleteBuffers, GLsizei, const GLuint *)GLFunctions
GLFunction2(void, glGetFloatv, GLenum, GLfloat *)GLFunctions
GLFunction2(void, glHint, GLenum, GLenum)GLFunctions
GLFunction2(void, glUniform1f, GLint, GLfloat)GLFunctions
GLFunction2(void, glUniform1i, GLint, GLint)GLFunctions
GLFunction3(void, glTexParameterfv, GLenum, GLenum, const GLfloat *)GLFunctions
GLFunction3(void, glUniform1fv, GLint, GLsizei, const GLfloat *)GLFunctions
GLFunction3(void, glUniform2f, GLint, GLfloat, GLfloat)GLFunctions
GLFunction3(void, glUniform2fv, GLint, GLsizei, const GLfloat *)GLFunctions
GLFunction3(void, glUniform3fv, GLint, GLsizei, const GLfloat *)GLFunctions
GLFunction3(void, glUniform4fv, GLint, GLsizei, const GLfloat *)GLFunctions
GLFunction3(void, glUniform1iv, GLint, GLsizei, const GLint *)GLFunctions
GLFunction3(void, glUniform4iv, GLint, GLsizei, const GLint *)GLFunctions
GLFunction4(void, glColorMask, GLboolean, GLboolean, GLboolean, GLboolean) GLFunction4(voidGLFunctions
GLFunction4(void, glBlendColor, GLfloat, GLfloat, GLfloat, GLfloat) GLFunction2(voidGLFunctions
GLFunction4(void, glFramebufferRenderbuffer, GLenum, GLenum, GLenum, GLuint) GLFunction2(voidGLFunctions
GLFunction4(void, glRenderbufferStorage, GLenum, GLenum, GLsizei, GLsizei) GLProcedure(GLenumGLFunctions
GLFunction4(void, glBufferData, GLenum, GLsizeiptr, const void *, GLenum)GLFunctions
GLFunction4(void, glBufferSubData, GLenum, GLintptr, GLsizeiptr, const void *)GLFunctions
GLFunction4(void, glDrawElements, GLenum, GLsizei, GLenum, const void *)GLFunctions
GLFunction4(void, glUniform3f, GLint, GLfloat, GLfloat, GLfloat)GLFunctions
GLFunction4(void, glUniformMatrix3fv, GLint, GLsizei, GLboolean, const GLfloat *)GLFunctions
GLFunction4(void, glUniformMatrix4fv, GLint, GLsizei, GLboolean, const GLfloat *)GLFunctions
GLFunction5(void, glFramebufferTexture2D, GLenum, GLenum, GLenum, GLuint, GLint)GLFunctions
GLFunction5(void, glUniform4f, GLint, GLfloat, GLfloat, GLfloat, GLfloat)GLFunctions
GLFunction6(void, glVertexAttribPointer, GLuint, GLint, GLenum, GLboolean, GLsizei, const void *) GLFunction(voidGLFunctions
GLFunction9(void, glTexImage2D, GLenum, GLint, GLint, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *) GLFunction2(voidGLFunctions
glGenBuffersGLFunctions
GLintGLFunctions
GLintGLFunctions
GLintGLFunctions
GLintGLFunctions
GLintGLFunctions
GLintptr typedefnogl
glPolygonOffsetGLFunctions
GLProcedure(GLCstr, glGetString, GLenum)GLFunctions
GLProcedure0(GLenum, glGetError) GLFunction(voidGLFunctions
glReadPixelsGLFunctions
glScissorGLFunctions
GLshort typedefnogl
GLsizeiGLFunctions
GLsizeiGLFunctions
GLsizeiGLFunctions
GLsizeiGLFunctions
GLsizeiGLFunctions
GLsizeiGLFunctions
GLsizeiptr typedefnogl
glStencilFuncGLFunctions
glStencilOpGLFunctions
glTexParameteriGLFunctions
GLubyte typedefnogl
GLuint typedefnogl
GLushort typedefnogl
glViewportGLFunctions
GLvoid typedefnogl
isA() constOdRxObjectvirtual
IsAttributeEnabled(GLuint index)OdTrMetalLocalContextinlinevirtual
isContextCreated() const =0OdTrRndLocalContextpure virtual
isDrawBufferLayoutCompatible(const DrawBufferLayout &) constOdTrRndLocalContextinlinevirtual
isEqualTo(const OdRxObject *pOther) constOdRxObjectvirtual
isExtensionBasedEmulation() constOdTrRndLocalContextinlinevirtual
isExtensionSupported(const char *)OdTrRndLocalContextinlinevirtual
isKindOf(const OdRxClass *pClass) constOdRxObjectinline
isReadBufferLayoutCompatible(const ReadBufferLayout &) constOdTrRndLocalContextinlinevirtual
m_pExtensionsRegistryOdTrRndLocalContextmutableprotected
makeCurrentContext()=0OdTrRndLocalContextpure virtual
MetalSetAttributeBuffer(GLuint index, int MetalIndex, int Size)OdTrMetalLocalContextinlinevirtual
noglDrawSimpleIndexedLine(GLuint id0, GLuint id1) constGLFunctionsinlinevirtual
noglDrawSimpleIndexedPoint(GLuint id) constGLFunctionsinlinevirtual
noglDrawSimpleLine(const GLfloat *pPoint0, const GLfloat *pPoint1) constGLFunctionsinlinevirtual
noglDrawSimpleLine(const GLdouble *pPoint0, const GLdouble *pPoint1) constGLFunctionsinlinevirtual
noglDrawSimplePoint(const GLfloat *pPoint) constGLFunctionsinlinevirtual
noglDrawSimplePoint(const GLdouble *pPoint) constGLFunctionsinlinevirtual
noglWireframeMode(bool bEnable) constGLFunctionsinlinevirtual
numRefs() constOdRxObjectvirtual
ODRX_HEAP_OPERATORS()OdRxObject
OdRxObject()OdRxObjectinline
OdTrMetalLocalContext()OdTrMetalLocalContextinline
OdTrRndLocalContext()OdTrRndLocalContextinline
popCurrentContext()OdTrRndLocalContextinlinevirtual
presentContext()=0OdTrRndLocalContextpure virtual
pushCurrentContext()OdTrRndLocalContextinlinevirtual
queryX(const OdRxClass *pClass) constOdRxObjectvirtual
release()=0OdRxObjectpure virtual
rxInit()OdRxObjectstatic
rxUninit()OdRxObjectstatic
SendDepthRangeDiff(int index, int isVertex)OdTrMetalLocalContextinlinevirtual
SendSamplerIndexes(int index, int isVertex)OdTrMetalLocalContextinlinevirtual
SetShadersRuntime(OdTrMetalShadersRuntime *ShadersRuntime)OdTrMetalLocalContextinlinevirtual
SetVertexAttribPointerSize(GLuint Size)OdTrMetalLocalContextinlinevirtual
updateContext(OdTrVisRenderClient *)OdTrRndLocalContextinlinevirtual
x(const OdRxClass *pClass) constOdRxObjectvirtual
~GLFunctions()GLFunctionsinlinevirtual
~OdRxObject()OdRxObjectvirtual
~OdTrRndLocalContext()OdTrRndLocalContextinlinevirtual