CFx SDK Documentation
2020SP3
|
void setChecked(bool bChecked)
@ Unchecked
The item is unchecked.
void setTristate(bool tristate=true)
void setCheckState(CFxUICheckBox::CheckState state)
void setResourceIcon(const CFxUIString &icon)
void setTextSize(float size)
CFxUISignal< void(int)> & stateChanged()
CFxUICheckBox::CheckState checkState() const
CFxUISignal< void(bool)> & toggled()
void setText(const CFxUIString &str)
@ PartiallyChecked
The item is partially checked. Items in hierarchical models may be partially checked if some,...
CFxUISignal< void(void)> & clicked()
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)