CFx SDK Documentation
2020SP3
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#include <FxUICheckBox.h>
Public Types | |
enum | CheckState { Unchecked, PartiallyChecked, Checked } |
Public Types inherited from CFxUIBaseView | |
enum | TextAlignment { AlignLeft = 0x0001, AlignRight = 0x0002, AlignHCenter = 0x0004, AlignJustify = 0x0008, AlignTop = 0x0020, AlignBottom = 0x0040, AlignVCenter = 0x0080, AlignBaseline = 0x0100, AlignCenter = AlignVCenter | AlignHCenter } |
enum | FocusPolicyType { eNoFocus = 0, eTabFocus = 0x1, eClickFocus = 0x2, eStrongFocus = eTabFocus | eClickFocus | 0x8, eWheelFocus = eStrongFocus | 0x4, eKeyboardOnSetfocus = 0x10 } |
enum | UIWidthSizePolicy { eXS = 0, eS, eM, eL, eXL } |
Additional Inherited Members | |
Static Public Member Functions inherited from CFxUIBaseView | |
static void | setTabOrder (CFxUIObject *first, CFxUIObject *second) |
Protected Member Functions inherited from CFxUIObject | |
CFxUIObject * | sender () |
Protected Attributes inherited from CFxUIObject | |
CFxUIObjectImpl * | m_pImpl |
CFxUIObjectData * | m_pData |
Class CFxUI type check box.
Definition at line 27 of file FxUICheckBox.h.
This enum type defines the alignment of text to be done.
Definition at line 34 of file FxUICheckBox.h.
CFxUICheckBox::CFxUICheckBox | ( | ) |
Constructor
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virtual |
Destructor
CFxUICheckBox::CheckState CFxUICheckBox::checkState | ( | ) | const |
Returns the checkbox's check state
CFxUISignal<void(void)>& CFxUICheckBox::clicked | ( | ) |
Signal is emitted when the button pressed down then released while the mouse cursor is inside the box.
bool CFxUICheckBox::isChecked | ( | ) | const |
Returns if check box is checked.
bool CFxUICheckBox::isTristate | ( | ) | const |
Returns if whether the checkbox is a tri-state checkbox.
void CFxUICheckBox::setChecked | ( | bool | bChecked | ) |
Set the check box checked.
Only checkable controls can be checked.
bChecked | The check box is set to checked only if the value of the parameter is true. |
void CFxUICheckBox::setCheckState | ( | CFxUICheckBox::CheckState | state | ) |
Sets the checkbox's check state to state.
state | Input. |
void CFxUICheckBox::setResourceIcon | ( | const CFxUIString & | icon | ) |
Sets the icon.
str | The resource path is passed in parameter. |
void CFxUICheckBox::setText | ( | const CFxUIString & | str | ) |
Sets the text.
str | Input |
void CFxUICheckBox::setTextSize | ( | float | size | ) |
Sets the text size of checkbox label.
size | Input |
Sets the tristate for checkbox.
tristate | Input . By default tristate is set to true. |
CFxUISignal<void(int)>& CFxUICheckBox::stateChanged | ( | ) |
Signal is emitted whenever the check box's state changes, i.e. whenever the user checks or unchecks it.
CFxUIString CFxUICheckBox::text | ( | ) | const |
Returns the text.
CFxUISignal<void(bool)>& CFxUICheckBox::toggled | ( | ) |
Signal is emitted whenever the check box's state changes, i.e. whenever the user checks or unchecks it.