CFx SDK Documentation  2020SP3
FxLicenseManager.h
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1 //
2 // (C) Copyright 2005-2020 by Graebert GmbH.
3 //
4 // Permission to use, copy, modify, and distribute this software in
5 // object code form for any purpose and without fee is hereby granted,
6 // provided that the above copyright notice appears in all copies and
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9 // documentation.
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15 // UNINTERRUPTED OR ERROR FREE.
16 
17 #pragma once
18 
19 #include "DDKERNEL.h"
20 #include "FxString.h"
21 
22 #include "FxPragmaPush.h"
23 
30 {
31 public:
33  virtual ~CFxLicenseManager(void);
34 
41  virtual bool IsProductActivated( bool bShowActivation = true ) = 0;
42 
48  virtual bool StartUpCheck() = 0;
49 
55  virtual bool StartActivation() = 0;
56 
61  virtual void ShowDashboard( bool bForce ) = 0;
62 };
63 
66 
67 #include "FxPragmaPop.h"
FxPragmaPop.h
CFxLicenseManager::StartUpCheck
virtual bool StartUpCheck()=0
CFxLicenseManager::~CFxLicenseManager
virtual ~CFxLicenseManager(void)
CFxLicenseManager::IsProductActivated
virtual bool IsProductActivated(bool bShowActivation=true)=0
DDKERNEL.h
FxString.h
CFxLicenseManager
Definition: FxLicenseManager.h:30
GetFxLicenseManager
DDKERNEL_API CFxLicenseManager * GetFxLicenseManager()
CFxLicenseManager::StartActivation
virtual bool StartActivation()=0
DDKERNEL_API
#define DDKERNEL_API
Definition: DDKERNEL.h:32
CFxLicenseManager::ShowDashboard
virtual void ShowDashboard(bool bForce)=0
CFxLicenseManager::CFxLicenseManager
CFxLicenseManager(void)
FxPragmaPush.h