CFx SDK Documentation
2020SP3
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void lights(OdDbObjectIdArray &blockRefIds) const
OdAveScene(OdAveSceneImpl *pImpl)
GLuint const GLchar * name
AVE_EXPORT OdRxIteratorPtr oddbGetScenes(OdDbDatabase *pDb)
OdDbObjectId view() const
void setName(const OdString &name)
void setView(const OdDbObjectId &viewId)
static void getSceneName(const OdDbObjectId &blockRefId, OdString &name)
void addLight(const OdDbObjectId &blockRefId)
OdResult writeScene(OdDbDatabase *pDb=0)
void setLights(const OdDbObjectIdArray &blockRefIds)
ODRX_DECLARE_MEMBERS(OdAveScene)
OdSmartPtr< OdAveScene > OdAveScenePtr
static OdAveScenePtr getScene(const OdDbObjectId &blockRefId)