CFx SDK Documentation  2020SP3
fxscriptengine.h
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3 //
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5 // object code form for any purpose and without fee is hereby granted,
6 // provided that the above copyright notice appears in all copies and
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16 
17 #pragma once
18 
19 #include "FxPragmaPush.h"
20 
21 #include "DDKERNEL.h"
22 
23 #include "FxString.h"
24 
31 {
32 public:
34  virtual ~CFxScriptEngine(void);
35 
36  virtual bool LoadScript( const CFxString& scriptFile ) = 0;
37 
38  virtual void PauseScript() = 0;
39  virtual void ResumeScript() = 0;
40  virtual void Restart() = 0;
41 
42  virtual bool IsActive() const = 0;
43 };
44 
46 
47 #include "FxPragmaPop.h"
FxPragmaPop.h
CFxScriptEngine
Definition: fxscriptengine.h:31
GetFxScriptEngine
DDKERNEL_API CFxScriptEngine * GetFxScriptEngine()
CFxScriptEngine::CFxScriptEngine
CFxScriptEngine()
CFxScriptEngine::PauseScript
virtual void PauseScript()=0
DDKERNEL.h
FxString.h
CFxScriptEngine::~CFxScriptEngine
virtual ~CFxScriptEngine(void)
CFxScriptEngine::LoadScript
virtual bool LoadScript(const CFxString &scriptFile)=0
CFxString
Definition: FxString.h:48
DDKERNEL_API
#define DDKERNEL_API
Definition: DDKERNEL.h:32
CFxScriptEngine::Restart
virtual void Restart()=0
CFxScriptEngine::IsActive
virtual bool IsActive() const =0
FxPragmaPush.h
CFxScriptEngine::ResumeScript
virtual void ResumeScript()=0