24 #ifndef __GI_VIEWPORT__
25 #define __GI_VIEWPORT__
142 bool bUsePerspective =
true)
const = 0;
221 double& back)
const = 0;
243 OdDbStub* layerId)
const = 0;
virtual OdGeMatrix3d getEyeToModelTransform() const =0
virtual bool isPerspective() const =0
virtual void getViewportDcCorners(OdGePoint2d &lowerLeft, OdGePoint2d &upperRight) const =0
virtual bool doPerspective(OdGePoint3d &point) const =0
virtual OdUInt32 viewportId() const =0
virtual OdGePoint3d getCameraTarget() const =0
virtual OdGeMatrix3d getModelToEyeTransform() const =0
virtual double linetypeScaleMultiplier() const =0
virtual double linetypeGenerationCriteria() const =0
virtual bool getFrontAndBackClipValues(bool &clipFront, bool &clipBack, double &front, double &back) const =0
virtual OdInt16 acadWindowId() const =0
virtual OdGePoint3d getCameraLocation() const =0
virtual const OdGiContextualColors * contextualColors() const
virtual OdGeVector3d viewDir() const =0
virtual bool layerVisible(OdDbStub *layerId) const =0
virtual OdGeMatrix3d getWorldToEyeTransform() const =0
virtual OdGeMatrix3d getEyeToWorldTransform() const =0
virtual OdGeVector3d getCameraUpVector() const =0
ODRX_DECLARE_MEMBERS(OdGiViewport)
virtual void getNumPixelsInUnitSquare(const OdGePoint3d &point, OdGePoint2d &pixelDensity, bool bUsePerspective=true) const =0
virtual bool doInversePerspective(OdGePoint3d &point) const =0