#include <fxscriptengine.h>
Description: Manages the script engine. Library: DDKERNEL
Definition at line 30 of file fxscriptengine.h.
◆ CFxScriptEngine()
| CFxScriptEngine::CFxScriptEngine |
( |
| ) |
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◆ ~CFxScriptEngine()
| virtual CFxScriptEngine::~CFxScriptEngine |
( |
void |
| ) |
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virtual |
◆ IsActive()
| virtual bool CFxScriptEngine::IsActive |
( |
| ) |
const |
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pure virtual |
◆ LoadScript()
| virtual bool CFxScriptEngine::LoadScript |
( |
const CFxString & |
scriptFile | ) |
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pure virtual |
◆ PauseScript()
| virtual void CFxScriptEngine::PauseScript |
( |
| ) |
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pure virtual |
◆ Restart()
| virtual void CFxScriptEngine::Restart |
( |
| ) |
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pure virtual |
◆ ResumeScript()
| virtual void CFxScriptEngine::ResumeScript |
( |
| ) |
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pure virtual |
The documentation for this class was generated from the following file: