CFx SDK Documentation
2023 SP0
SDK
CFx
inc
fxscriptengine.h
Go to the documentation of this file.
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//
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// (C) Copyright 2005-2022 by Graebert GmbH.
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//
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// Permission to use, copy, modify, and distribute this software in
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// object code form for any purpose and without fee is hereby granted,
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// provided that the above copyright notice appears in all copies and
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// that both that copyright notice and the limited warranty and
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// restricted rights notice below appear in all supporting
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// documentation.
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//
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// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
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// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
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// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
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// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
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// UNINTERRUPTED OR ERROR FREE.
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#pragma once
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#include "
FxPragmaPush.h
"
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#include "
DDKERNEL.h
"
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#include "
FxString.h
"
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class
DDKERNEL_API
CFxScriptEngine
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{
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public
:
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CFxScriptEngine
();
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virtual
~CFxScriptEngine
(
void
);
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virtual
bool
LoadScript
(
const
CFxString
& scriptFile ) = 0;
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virtual
void
PauseScript
() = 0;
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virtual
void
ResumeScript
() = 0;
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virtual
void
Restart
() = 0;
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virtual
bool
IsActive
()
const
= 0;
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};
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DDKERNEL_API
CFxScriptEngine
*
GetFxScriptEngine
();
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#include "
FxPragmaPop.h
"
DDKERNEL.h
DDKERNEL_API
#define DDKERNEL_API
Definition:
DDKERNEL.h:32
FxPragmaPop.h
FxPragmaPush.h
FxString.h
CFxScriptEngine
Definition:
fxscriptengine.h:31
CFxScriptEngine::IsActive
virtual bool IsActive() const =0
CFxScriptEngine::Restart
virtual void Restart()=0
CFxScriptEngine::PauseScript
virtual void PauseScript()=0
CFxScriptEngine::ResumeScript
virtual void ResumeScript()=0
CFxScriptEngine::CFxScriptEngine
CFxScriptEngine()
CFxScriptEngine::LoadScript
virtual bool LoadScript(const CFxString &scriptFile)=0
CFxScriptEngine::~CFxScriptEngine
virtual ~CFxScriptEngine(void)
CFxString
Definition:
FxString.h:48
GetFxScriptEngine
DDKERNEL_API CFxScriptEngine * GetFxScriptEngine()
Generated on Thu Feb 24 2022 15:09:31