CFx SDK Documentation 2024 SP0
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Classes | Enumerations
NoGL.h File Reference
#include "TD_PackPush.h"
#include "TD_PackPop.h"

Go to the source code of this file.

Classes

struct  nogl
 

Enumerations

enum  OdTrRndNoGLConstants {
  GL_TRUE = 1 , GL_FALSE = 0 , GL_NEVER = 0x0200 , GL_LESS = 0x0201 ,
  GL_EQUAL = 0x0202 , GL_LEQUAL = 0x0203 , GL_GREATER = 0x0204 , GL_NOTEQUAL = 0x0205 ,
  GL_GEQUAL = 0x0206 , GL_ALWAYS = 0x0207 , GL_KEEP = 0x1E00 , GL_REPLACE = 0x1E01 ,
  GL_INCR = 0x1E02 , GL_DECR = 0x1E03 , GL_INCR_WRAP = 0x8507 , GL_DECR_WRAP = 0x8508 ,
  GL_ZERO = 0 , GL_ONE = 1 , GL_SRC_COLOR = 0x0300 , GL_ONE_MINUS_SRC_COLOR = 0x0301 ,
  GL_SRC_ALPHA = 0x0302 , GL_ONE_MINUS_SRC_ALPHA = 0x0303 , GL_DST_ALPHA = 0x0304 , GL_ONE_MINUS_DST_ALPHA = 0x0305 ,
  GL_DST_COLOR = 0x0306 , GL_ONE_MINUS_DST_COLOR = 0x0307 , GL_SRC_ALPHA_SATURATE = 0x0308 , GL_DEPTH_COMPONENT16 = 0x81A5 ,
  GL_MIRRORED_REPEAT = 0x8370 , GL_FUNC_ADD = 0x8006 , GL_FUNC_SUBTRACT = 0x800A , GL_FUNC_REVERSE_SUBTRACT = 0x800B ,
  GL_CONSTANT_COLOR = 0x8001 , GL_ONE_MINUS_CONSTANT_COLOR = 0x8002 , GL_CONSTANT_ALPHA = 0x8003 , GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004 ,
  GL_INVERT = 0x150A , GL_FRONT = 0x0404 , GL_BACK = 0x0405 , GL_FRONT_AND_BACK = 0x0408 ,
  GL_DEPTH_BUFFER_BIT = 0x00000100 , GL_ACCUM_BUFFER_BIT = 0x00000200 , GL_STENCIL_BUFFER_BIT = 0x00000400 , GL_COLOR_BUFFER_BIT = 0x00004000 ,
  GL_POLYGON_OFFSET_FILL = 0x8037 , GL_TEXTURE0 = 0x84C0 , GL_TEXTURE_CUBE_MAP = 0x8513 , GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515 ,
  GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A , GL_CULL_FACE = 0x0B44 , GL_DEPTH_TEST = 0x0B71 , GL_STENCIL_TEST = 0x0B90 ,
  GL_BLEND = 0x0BE2 , GL_SCISSOR_TEST = 0x0C11 , GL_UNPACK_ALIGNMENT = 0x0CF5 , GL_PACK_ALIGNMENT = 0x0D05 ,
  GL_MAX_TEXTURE_SIZE = 0x0D33 , GL_TEXTURE_2D = 0x0DE1 , GL_NO_ERROR = 0 , GL_BYTE = 0x1400 ,
  GL_UNSIGNED_BYTE = 0x1401 , GL_SHORT = 0x1402 , GL_UNSIGNED_SHORT = 0x1403 , GL_INT = 0x1404 ,
  GL_UNSIGNED_INT = 0x1405 , GL_FLOAT = 0x1406 , GL_RED = 0x1903 , GL_GREEN = 0x1904 ,
  GL_BLUE = 0x1905 , GL_ALPHA = 0x1906 , GL_RGB = 0x1907 , GL_RGBA = 0x1908 ,
  GL_LUMINANCE = 0x1909 , GL_TEXTURE_MAG_FILTER = 0x2800 , GL_TEXTURE_MIN_FILTER = 0x2801 , GL_TEXTURE_WRAP_S = 0x2802 ,
  GL_TEXTURE_WRAP_T = 0x2803 , GL_NEAREST = 0x2600 , GL_LINEAR = 0x2601 , GL_CLAMP_TO_EDGE = 0x812F ,
  GL_ALIASED_POINT_SIZE_RANGE = 0x846D , GL_MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB , GL_MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD , GL_FRAMEBUFFER_COMPLETE = 0x8CD5 ,
  GL_COLOR_ATTACHMENT0 = 0x8CE0 , GL_DEPTH_ATTACHMENT = 0x8D00 , GL_STENCIL_ATTACHMENT = 0x8D20 , GL_FRAMEBUFFER = 0x8D40 ,
  GL_RENDERBUFFER = 0x8D41 , GL_MAX_TEXTURE_IMAGE_UNITS = 0x8872 , GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C , GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =0x8B4D ,
  GL_NICEST = 0x1102 , GL_POINTS = 0x0000 , GL_LINES = 0x0001 , GL_LINE_LOOP = 0x0002 ,
  GL_LINE_STRIP = 0x0003 , GL_TRIANGLES = 0x0004 , GL_TRIANGLE_STRIP = 0x0005 , GL_TRIANGLE_FAN = 0x0006 ,
  GL_REPEAT = 0x2901 , GL_VENDOR = 0x1F00 , GL_RENDERER = 0x1F01 , GL_VERSION = 0x1F02 ,
  GL_EXTENSIONS = 0x1F03 , GL_BGR_EXT = 0x80E0 , GL_BGRA_EXT = 0x80E1 , GL_CLAMP = 0x2900 ,
  GL_CLAMP_TO_BORDER = 0x812D , GL_TEXTURE_BORDER_COLOR = 0x1004 , GL_DEPTH_COMPONENT = 0x1902 , GL_DEPTH_COMPONENT32 = 0x81A7 ,
  GL_DEPTH_COMPONENT24 = 0x81A6 , GL_DEPTH_STENCIL = 0x84F9 , GL_UNSIGNED_INT_24_8 = 0x84FA , GL_DEPTH24_STENCIL8 = 0x88F0 ,
  GL_DEPTH_STENCIL_ATTACHMENT = 0x821A , GL_STENCIL_INDEX = 0x1901 , GL_STENCIL_INDEX8 = 0x8D48 , GL_RGBA16F = 0x881A ,
  GL_HALF_FLOAT = 0x8D61 , GL_RGBA32F = 0x8814 , GL_R16F = 0x822D , GL_RG16F = 0x822F ,
  GL_R32F = 0x822E , GL_RG32F = 0x8230 , GL_RG = 0x8227 , GL_R8 = 0x8229 ,
  GL_RG8 = 0x822B , GL_RGB8 = 0x8051 , GL_ALPHA8 = 0x803C , GL_LUMINANCE8 = 0x8040 ,
  GL_R16 = 0x822A , GL_RG16 = 0x822C , GL_RGBA16 = 0x805B , GL_ALPHA16 = 0x803E ,
  GL_RED_SNORM = 0x8F90 , GL_RG_SNORM = 0x8F91 , GL_RGBA_SNORM = 0x8F93 , GL_ALPHA_SNORM = 0x9010 ,
  GL_R8_SNORM = 0x8F94 , GL_RG8_SNORM = 0x8F95 , GL_RGBA8_SNORM = 0x8F97 , GL_ALPHA8_SNORM = 0x9014 ,
  GL_R16_SNORM = 0x8F98 , GL_RG16_SNORM = 0x8F99 , GL_RGBA16_SNORM = 0x8F9B , GL_ALPHA16_SNORM = 0x9018 ,
  GL_RGBA_FLOAT_MODE = 0x8820 , GL_CLAMP_VERTEX_COLOR = 0x891A , GL_CLAMP_FRAGMENT_COLOR = 0x891B , GL_CLAMP_READ_COLOR = 0x891C ,
  GL_FIXED_ONLY = 0x891D , GL_DRAW_BUFFER0 = 0x8825 , GL_LINE_SMOOTH = 0x0B20 , GL_LINE_SMOOTH_HINT = 0x0C52 ,
  GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22 , GL_SHADING_LANGUAGE_VERSION = 0x8B8C , GL_POINT_SPRITE = 0x8861 , GL_VERTEX_PROGRAM_POINT_SIZE = 0x8642 ,
  GL_RGBA8 = 0x8058 , GL_GEOMETRY_SHADER = 0x8DD9 , GL_GEOMETRY_VERTICES_OUT = 0x8DDA , GL_GEOMETRY_INPUT_TYPE = 0x8DDB ,
  GL_GEOMETRY_OUTPUT_TYPE = 0x8DDC , GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =0x8C29 , GL_LINES_ADJACENCY = 0xA , GL_LINE_STRIP_ADJACENCY = 0xB ,
  GL_TRIANGLES_ADJACENCY = 0xC , GL_TRIANGLE_STRIP_ADJACENCY = 0xD , GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 0x8B49 , GL_MAX_VERTEX_UNIFORM_COMPONENTS = 0x8B4A ,
  GL_POINT_SIZE_RANGE = 0x0B12 , GL_DOUBLE = 0x140A , GL_MIN = 0x8007 , GL_MAX = 0x8008 ,
  GL_ARRAY_BUFFER = 0x8892 , GL_ELEMENT_ARRAY_BUFFER = 0x8893 , GL_STATIC_DRAW = 0x88E4 , GL_DYNAMIC_DRAW = 0x88E8 ,
  GL_COPY_READ_BUFFER = 0x8F36 , GL_COPY_WRITE_BUFFER = 0x8F37
}
 

Enumeration Type Documentation

◆ OdTrRndNoGLConstants

Enumerator
GL_TRUE 
GL_FALSE 
GL_NEVER 
GL_LESS 
GL_EQUAL 
GL_LEQUAL 
GL_GREATER 
GL_NOTEQUAL 
GL_GEQUAL 
GL_ALWAYS 
GL_KEEP 
GL_REPLACE 
GL_INCR 
GL_DECR 
GL_INCR_WRAP 
GL_DECR_WRAP 
GL_ZERO 
GL_ONE 
GL_SRC_COLOR 
GL_ONE_MINUS_SRC_COLOR 
GL_SRC_ALPHA 
GL_ONE_MINUS_SRC_ALPHA 
GL_DST_ALPHA 
GL_ONE_MINUS_DST_ALPHA 
GL_DST_COLOR 
GL_ONE_MINUS_DST_COLOR 
GL_SRC_ALPHA_SATURATE 
GL_DEPTH_COMPONENT16 
GL_MIRRORED_REPEAT 
GL_FUNC_ADD 
GL_FUNC_SUBTRACT 
GL_FUNC_REVERSE_SUBTRACT 
GL_CONSTANT_COLOR 
GL_ONE_MINUS_CONSTANT_COLOR 
GL_CONSTANT_ALPHA 
GL_ONE_MINUS_CONSTANT_ALPHA 
GL_INVERT 
GL_FRONT 
GL_BACK 
GL_FRONT_AND_BACK 
GL_DEPTH_BUFFER_BIT 
GL_ACCUM_BUFFER_BIT 
GL_STENCIL_BUFFER_BIT 
GL_COLOR_BUFFER_BIT 
GL_POLYGON_OFFSET_FILL 
GL_TEXTURE0 
GL_TEXTURE_CUBE_MAP 
GL_TEXTURE_CUBE_MAP_POSITIVE_X 
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 
GL_CULL_FACE 
GL_DEPTH_TEST 
GL_STENCIL_TEST 
GL_BLEND 
GL_SCISSOR_TEST 
GL_UNPACK_ALIGNMENT 
GL_PACK_ALIGNMENT 
GL_MAX_TEXTURE_SIZE 
GL_TEXTURE_2D 
GL_NO_ERROR 
GL_BYTE 
GL_UNSIGNED_BYTE 
GL_SHORT 
GL_UNSIGNED_SHORT 
GL_INT 
GL_UNSIGNED_INT 
GL_FLOAT 
GL_RED 
GL_GREEN 
GL_BLUE 
GL_ALPHA 
GL_RGB 
GL_RGBA 
GL_LUMINANCE 
GL_TEXTURE_MAG_FILTER 
GL_TEXTURE_MIN_FILTER 
GL_TEXTURE_WRAP_S 
GL_TEXTURE_WRAP_T 
GL_NEAREST 
GL_LINEAR 
GL_CLAMP_TO_EDGE 
GL_ALIASED_POINT_SIZE_RANGE 
GL_MAX_VERTEX_UNIFORM_VECTORS 
GL_MAX_FRAGMENT_UNIFORM_VECTORS 
GL_FRAMEBUFFER_COMPLETE 
GL_COLOR_ATTACHMENT0 
GL_DEPTH_ATTACHMENT 
GL_STENCIL_ATTACHMENT 
GL_FRAMEBUFFER 
GL_RENDERBUFFER 
GL_MAX_TEXTURE_IMAGE_UNITS 
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 
GL_NICEST 
GL_POINTS 
GL_LINES 
GL_LINE_LOOP 
GL_LINE_STRIP 
GL_TRIANGLES 
GL_TRIANGLE_STRIP 
GL_TRIANGLE_FAN 
GL_REPEAT 
GL_VENDOR 
GL_RENDERER 
GL_VERSION 
GL_EXTENSIONS 
GL_BGR_EXT 
GL_BGRA_EXT 
GL_CLAMP 
GL_CLAMP_TO_BORDER 
GL_TEXTURE_BORDER_COLOR 
GL_DEPTH_COMPONENT 
GL_DEPTH_COMPONENT32 
GL_DEPTH_COMPONENT24 
GL_DEPTH_STENCIL 
GL_UNSIGNED_INT_24_8 
GL_DEPTH24_STENCIL8 
GL_DEPTH_STENCIL_ATTACHMENT 
GL_STENCIL_INDEX 
GL_STENCIL_INDEX8 
GL_RGBA16F 
GL_HALF_FLOAT 
GL_RGBA32F 
GL_R16F 
GL_RG16F 
GL_R32F 
GL_RG32F 
GL_RG 
GL_R8 
GL_RG8 
GL_RGB8 
GL_ALPHA8 
GL_LUMINANCE8 
GL_R16 
GL_RG16 
GL_RGBA16 
GL_ALPHA16 
GL_RED_SNORM 
GL_RG_SNORM 
GL_RGBA_SNORM 
GL_ALPHA_SNORM 
GL_R8_SNORM 
GL_RG8_SNORM 
GL_RGBA8_SNORM 
GL_ALPHA8_SNORM 
GL_R16_SNORM 
GL_RG16_SNORM 
GL_RGBA16_SNORM 
GL_ALPHA16_SNORM 
GL_RGBA_FLOAT_MODE 
GL_CLAMP_VERTEX_COLOR 
GL_CLAMP_FRAGMENT_COLOR 
GL_CLAMP_READ_COLOR 
GL_FIXED_ONLY 
GL_DRAW_BUFFER0 
GL_LINE_SMOOTH 
GL_LINE_SMOOTH_HINT 
GL_SMOOTH_LINE_WIDTH_RANGE 
GL_SHADING_LANGUAGE_VERSION 
GL_POINT_SPRITE 
GL_VERTEX_PROGRAM_POINT_SIZE 
GL_RGBA8 
GL_GEOMETRY_SHADER 
GL_GEOMETRY_VERTICES_OUT 
GL_GEOMETRY_INPUT_TYPE 
GL_GEOMETRY_OUTPUT_TYPE 
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 
GL_LINES_ADJACENCY 
GL_LINE_STRIP_ADJACENCY 
GL_TRIANGLES_ADJACENCY 
GL_TRIANGLE_STRIP_ADJACENCY 
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 
GL_MAX_VERTEX_UNIFORM_COMPONENTS 
GL_POINT_SIZE_RANGE 
GL_DOUBLE 
GL_MIN 
GL_MAX 
GL_ARRAY_BUFFER 
GL_ELEMENT_ARRAY_BUFFER 
GL_STATIC_DRAW 
GL_DYNAMIC_DRAW 
GL_COPY_READ_BUFFER 
GL_COPY_WRITE_BUFFER 

Definition at line 49 of file NoGL.h.