CFx SDK Documentation 2024 SP0
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FxUITimer.h
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1//
2// (C) Copyright 2005-2023 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "../FxCommonFramework.h"
20#include "FxUIObject.h"
21#include "FxUISignal.h"
22
23#include <functional>
24
25
31{
32public:
35
38
46 void start( int msec );
47
51 void stop();
52
58 bool isActive() const;
59
67 static void singleShot( int msec, std::function< void() > function );
68
78 static void singleShot( int msec, CFxUIObject* view, std::function< void() > function );
79
80 // Signals
85
86 //...
87};
#define COMMONUI_API
bool isActive() const
void start(int msec)
CFxUISignal< void(void)> & timeout()
static void singleShot(int msec, std::function< void() > function)
static void singleShot(int msec, CFxUIObject *view, std::function< void() > function)
void stop()
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)