CFx SDK Documentation 2024 SP0
Loading...
Searching...
No Matches
FxAVAudioInput.h
Go to the documentation of this file.
1//
2// (C) Copyright 2005-2023 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "../FxCommonFramework.h"
20#include "../UI/FxUIObject.h"
21#include "../UI/FxUISignal.h"
22#include <vector>
23
29{
30public:
34 enum class State
35 {
36 ActiveState,
37 SuspendedState,
38 StoppedState,
39 IdleState,
40 InterruptedState
41 };
42
47
53 void start( std::vector<unsigned char> *buffer );
57 void stop();
61 void suspend();
65 void resume();
74};
#define COMMONUI_API
void start(std::vector< unsigned char > *buffer)
CFxUISignal< void(void)> & stopped()
virtual ~CFxAVAudioInput()
GLuint buffer
Definition: gles2_ext.h:178
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)