CFx SDK Documentation 2024 SP0
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Public Types | Public Member Functions | List of all members
CFxUIDialog Class Referenceabstract

#include <FxUIDialog.h>

Inheritance diagram for CFxUIDialog:
CFxUIObject

Public Types

enum  DialogCode { Rejected , Accepted }
 

Public Member Functions

 CFxUIDialog ()
 
 ~CFxUIDialog ()
 
virtual void setupUi ()=0
 
virtual unsigned int GetHelpId () const
 
virtual const char * GetHelpURL () const
 
CFxUIBaseViewGetLayout ()
 
virtual int exec (bool bEnableViewOperation=false)
 
void hide ()
 
void setVisible (bool bVisible)
 
bool isVisible ()
 
void setResult (int iResult)
 
int result () const
 
CFxUIString windowTitle ()
 
void setWindowTitle (const CFxUIString &strTitle)
 
void openHelp ()
 
void setFloating (bool floating)
 
virtual void showEvent (CFxUIShowEvent *event)
 
virtual void hideEvent (CFxUIHideEvent *event)
 
virtual void accept ()
 
virtual void reject ()
 
virtual void done (int r)
 
CFxUISignal< void(void)> & accepted ()
 
CFxUISignal< void(void)> & rejected ()
 
CFxUISignal< void(int)> & finished ()
 
- Public Member Functions inherited from CFxUIObject
 CFxUIObject ()
 
virtual ~CFxUIObject ()
 
FxNativeHandle getHandle () const
 
void setHandle (FxNativeHandle handle)
 
void setParent (CFxUIObject *parent)
 
CFxUIObjectparent ()
 
const CFxUIObjectparent () const
 
void setObjectName (const CFxUIString &objectName)
 
CFxUIString objectName () const
 
bool setProperty (const char *name, const CFxUIVariant &value)
 
CFxUIVariant property (const char *name)
 
CFxUIList< CFxUIObject * > children () const
 
template<typename T >
CFxUIList< T > findChildren (const CFxUIString &name=CFxUIString())
 
void blockSignals (bool block)
 
bool signalsBlocked () const
 

Additional Inherited Members

- Protected Member Functions inherited from CFxUIObject
CFxUIObjectsender ()
 
- Protected Attributes inherited from CFxUIObject
CFxUIObjectImpl * m_pImpl
 
CFxUIObjectData * m_pData
 

Detailed Description

Class CFxUIDialog is the base class for all dialogs.

Definition at line 29 of file FxUIDialog.h.

Member Enumeration Documentation

◆ DialogCode

Description: The value returned by a modal dialog.

Enumerator
Rejected 
Accepted 

Definition at line 35 of file FxUIDialog.h.

Constructor & Destructor Documentation

◆ CFxUIDialog()

CFxUIDialog::CFxUIDialog ( )

Constructor

◆ ~CFxUIDialog()

CFxUIDialog::~CFxUIDialog ( )

Destructor

Member Function Documentation

◆ accept()

virtual void CFxUIDialog::accept ( )
virtual

Hides the modal dialog and sets the result code to Accepted.

◆ accepted()

CFxUISignal< void(void)> & CFxUIDialog::accepted ( )

This signal is emitted when the dialog has been accepted either by the user

or by calling accept() or done() with the CFxUIDialog::Accepted argument.

◆ done()

virtual void CFxUIDialog::done ( int  r)
virtual

Hides the modal dialog and sets the result code to r.

Parameters
rInput.

◆ exec()

virtual int CFxUIDialog::exec ( bool  bEnableViewOperation = false)
virtual

Shows the dialog as modal widget.

Parameters
bEnableViewOperation- the parameter allows view modifications with pan and pinch gestures.

The parameter works only on touch platforms.

Returns
The DialogCode.

◆ finished()

CFxUISignal< void(int)> & CFxUIDialog::finished ( )

This signal is emitted when the dialog's result code has been set,

either by the user or by calling done(), accept(), or reject().

◆ GetHelpId()

virtual unsigned int CFxUIDialog::GetHelpId ( ) const
virtual

Returns help id of the dialog.

ByDefault it's value will be Zero.

Returns
The dialog's help id

◆ GetHelpURL()

virtual const char * CFxUIDialog::GetHelpURL ( ) const
virtual

Returns help URL of the dialog.

Returns
The dialog's help URL

◆ GetLayout()

CFxUIBaseView * CFxUIDialog::GetLayout ( )

Returns layout of the dialog.

Returns
The dialog's layout

◆ hide()

void CFxUIDialog::hide ( )

Hides the modal dialog.

◆ hideEvent()

virtual void CFxUIDialog::hideEvent ( CFxUIHideEvent event)
virtual

This event handler can be reimplemented in a subclass to receive dialog hide events which are passed in the event parameter.

Hide events are sent to dialogs immediately before they are hidden.

◆ isVisible()

bool CFxUIDialog::isVisible ( )

◆ openHelp()

void CFxUIDialog::openHelp ( )

Opens contextual help for the dialog.

◆ reject()

virtual void CFxUIDialog::reject ( )
virtual

Hides the modal dialog and sets the result code to Rejected.

◆ rejected()

CFxUISignal< void(void)> & CFxUIDialog::rejected ( )

This signal is emitted when the dialog has been rejected either by the user

or by calling reject() or done() with the CFxUIDialog::Rejected argument.

◆ result()

int CFxUIDialog::result ( ) const

Returns result code of the modal dialog

Returns
The DialogCode, Accepted or Rejected.

◆ setFloating()

void CFxUIDialog::setFloating ( bool  floating)

A floating dialog is presented to the user as an independent window "on top" of its parent, instead of being docked.

The function works only on touch platforms.

◆ setResult()

void CFxUIDialog::setResult ( int  iResult)

Sets result code of the modal dialog

Parameters
iResultInput.

◆ setupUi()

virtual void CFxUIDialog::setupUi ( )
pure virtual

It will contain creation logic of all widgets in a dialog.

◆ setVisible()

void CFxUIDialog::setVisible ( bool  bVisible)

Sets visibility of the modal dialog.

Parameters
bVisibleThe dialog is visible if the value of the parameter is true, otherwise it will be invisible.

◆ setWindowTitle()

void CFxUIDialog::setWindowTitle ( const CFxUIString strTitle)

Sets title of the modal dialog

Parameters
strTitleInput.

◆ showEvent()

virtual void CFxUIDialog::showEvent ( CFxUIShowEvent event)
virtual

This event handler can be reimplemented in a subclass to receive dialog show events which are passed in the event parameter.

Show events are sent to dialogs immediately before they are shown.

◆ windowTitle()

CFxUIString CFxUIDialog::windowTitle ( )

Returns title of the modal dialog


The documentation for this class was generated from the following file: