CFx SDK Documentation 2024 SP0
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FxAVAudioOutput.h
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1//
2// (C) Copyright 2005-2023 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "../FxCommonFramework.h"
20#include "../UI/FxUIObject.h"
21#include "../UI/FxUISignal.h"
22
23#include <vector>
24
30{
31public:
35 enum class State
36 {
37 ActiveState,
38 SuspendedState,
39 StoppedState,
40 IdleState,
41 InterruptedState
42 };
43
48
54 void start( const std::vector<unsigned char>& buffer );
58 void stop();
62 void suspend();
66 void resume();
71
76};
#define COMMONUI_API
void start(const std::vector< unsigned char > &buffer)
virtual ~CFxAVAudioOutput()
CFxUISignal< void(void)> & stopped()
GLuint buffer
Definition: gles2_ext.h:178
typedef void(APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture)