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virtual void | polylineEye (OdUInt32 numVertices, const OdGePoint3d *vertexList) |
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virtual void | polygonEye (OdUInt32 numVertices, const OdGePoint3d *vertexList) |
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virtual void | polylineDc (OdUInt32 numVertices, const OdGePoint3d *vertexList) |
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virtual void | polygonDc (OdUInt32 numVertices, const OdGePoint3d *vertexList) |
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virtual void | rasterImageDc (const OdGePoint3d &origin, const OdGeVector3d &u, const OdGeVector3d &v, const OdGiRasterImage *pImage, const OdGePoint2d *uvBoundary, OdUInt32 numBoundPts, bool transparency=false, double brightness=50.0, double contrast=50.0, double fade=0.0) |
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virtual void | metafileDc (const OdGePoint3d &origin, const OdGeVector3d &u, const OdGeVector3d &v, const OdGiMetafile *pMetafile, bool dcAligned=true, bool allowClipping=false) |
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virtual void | ownerDrawDc (const OdGePoint3d &origin, const OdGeVector3d &u, const OdGeVector3d &v, const OdGiSelfGdiDrawable *pDrawable, bool dcAligned=true, bool allowClipping=false) |
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virtual void | pline (const OdGiPolyline &p, OdUInt32 i, OdUInt32 n) |
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virtual OdGeMatrix3d | getModelToWorldTransform () const |
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virtual OdGeMatrix3d | getWorldToModelTransform () const |
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virtual void | pushModelTransform (const OdGeVector3d &vNormal) |
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virtual void | pushModelTransform (const OdGeMatrix3d &xMat) |
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virtual void | popModelTransform () |
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virtual void | circle (const OdGePoint3d ¢er, double radius, const OdGeVector3d &normal) |
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virtual void | circle (const OdGePoint3d &p1, const OdGePoint3d &p2, const OdGePoint3d &p3) |
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virtual void | circularArc (const OdGePoint3d ¢er, double radius, const OdGeVector3d &normal, const OdGeVector3d &startVector, double sweepAngle, OdGiArcType arcType=kOdGiArcSimple) |
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virtual void | circularArc (const OdGePoint3d &start, const OdGePoint3d &point, const OdGePoint3d &end, OdGiArcType arcType=kOdGiArcSimple) |
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virtual void | polyline (OdInt32 nbPoints, const OdGePoint3d *pVertexList, const OdGeVector3d *pNormal=NULL, OdGsMarker lBaseSubEntMarker=-1) |
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virtual void | polygon (OdInt32 nbPoints, const OdGePoint3d *pVertexList) |
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virtual void | polygon (OdInt32 nbPoints, const OdGePoint3d *pVertexList, const OdGeVector3d *pNormal) |
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virtual void | mesh (OdInt32 rows, OdInt32 columns, const OdGePoint3d *pVertexList, const OdGiEdgeData *pEdgeData=NULL, const OdGiFaceData *pFaceData=NULL, const OdGiVertexData *pVertexData=NULL) |
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virtual void | shell (OdInt32 nbVertex, const OdGePoint3d *pVertexList, OdInt32 faceListSize, const OdInt32 *pFaceList, const OdGiEdgeData *pEdgeData=NULL, const OdGiFaceData *pFaceData=NULL, const OdGiVertexData *pVertexData=NULL) |
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virtual void | text (const OdGePoint3d &position, const OdGeVector3d &normal, const OdGeVector3d &direction, double height, double width, double oblique, const OdString &msg) |
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virtual void | text (const OdGePoint3d &position, const OdGeVector3d &normal, const OdGeVector3d &direction, const OdChar *msg, OdInt32 length, bool raw, const OdGiTextStyle *pTextStyle) |
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void | ray (const OdGePoint3d &first, const OdGePoint3d &second) |
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virtual void | nurbs (const OdGeNurbCurve3d &nurbs) |
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virtual void | xline (const OdGePoint3d &p1, const OdGePoint3d &p2) |
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virtual void | ellipArc (const OdGeEllipArc3d &arc, const OdGePoint3d *pEndPointsOverrides=0, OdGiArcType arcType=kOdGiArcSimple) |
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virtual void | draw (const OdGiDrawable *pD) |
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virtual void | pushClipBoundary (OdGiClipBoundary *pBoundary) |
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virtual void | popClipBoundary () |
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virtual void | worldLine (const OdGePoint3d pnts[2]) |
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virtual void | image (const OdGiImageBGRA32 &img, const OdGePoint3d &origin, const OdGeVector3d &uVec, const OdGeVector3d &vVec, OdGiRasterImage::TransparencyMode trpMode=OdGiRasterImage::kTransparency8Bit) |
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virtual void | edge (const OdGiEdge2dArray &edges) |
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virtual void | polypoint (OdInt32 numPoints, const OdGePoint3d *vertexList, const OdCmEntityColor *pColors, const OdCmTransparency *pTransparency, const OdGeVector3d *pNormals, const OdGsMarker *pSubEntMarkers, OdInt32 nPointSize) |
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virtual void | polyPolygon (OdUInt32 numIndices, const OdUInt32 *pNumPositions, const OdGePoint3d *pPositions, const OdUInt32 *pNumPoints, const OdGePoint3d *pPoints, const OdCmEntityColor *pOutlineColors=NULL, const OdUInt32 *pOutlinePsLinetypes=NULL, const OdCmEntityColor *pFillColors=NULL, const OdCmTransparency *pFillTransparencies=NULL) |
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virtual void | rowOfDots (OdInt32 numPoints, const OdGePoint3d &startPoint, const OdGeVector3d &dirToNextPoint) |
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virtual void | pointCloud (const OdGiPointCloud &pCloud) |
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virtual bool | brep (const OdGiBrep &giBrep) |
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template<class T>
class OdGiWrapperViewportGeometry< T >
Corresponding C++ library: TD_Gi <group OdGi_Classes>
Definition at line 632 of file GiDummyGeometry.h.