void(* _ProgressCallbackFct)(int percent_completed)
void setDeleteState(bool bFlag)
void addEntity(AcDbObjectId id)
AsdkHlrCollector(AsdkHlrCollector const &)
bool mbDeleteInDestructor
AcArray< AsdkHlrData * > mOutputData
AsdkHlrCollector & operator=(AsdkHlrCollector const &)
void addEntity(AcDbEntity *pEnt)
AsdkHlrData & operator=(AsdkHlrData const &)
AcDbEntity * getResultEntity()
Visibility getVisibility()
AsdkHlrData(AsdkHlrData const &)
AcDbEntity * m_pResultEntity
AsdkHlrEngine & operator=(AsdkHlrEngine const &)
void setAhlProgressCallBack(_ProgressCallbackFct fct)
AsdkHlrEngine(AcDbViewport *pViewport, int ctrl=kShowAll|kEntity|kBlock|kSubentity|kReuse)
void setAcadConversionProgressCallBack(_ProgressCallbackFct fct)
AsdkHlrEngine(const AcGePoint3d &viewTarget, const AcGeVector3d &viewDirection, int ctrl=kShowAll|kEntity|kBlock|kSubentity|kReuse)
void setAcisConversionProgressCallBack(_ProgressCallbackFct fct)
AsdkHlrEngine(AsdkHlrEngine const &)
Acad::ErrorStatus run(AsdkHlrCollector &collector)
AsdkHlrEngine(AcDbObjectId id, int ctrl=kShowAll|kEntity|kBlock|kSubentity|kReuse)