FRX SDK Documentation 2025 SP0
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AcAxPoint3d.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19class AcGePoint3d;
20class AcGeVector3d;
21
tagVARIANT & setVariant(tagVARIANT &) const
AcAxPoint3d(double, double, double)
AcAxPoint3d(tagSAFEARRAY const *)
AcAxPoint3d & operator=(tagSAFEARRAY const *)
AcAxPoint3d(tagVARIANT const &)
AcAxPoint3d(AcAxPoint3d const &)
tagVARIANT * setVariant(tagVARIANT *) const
AcAxPoint3d(AcGePoint3d const &)
AcAxPoint3d & operator=(tagVARIANT const &)
AcAxPoint3d(tagVARIANT const *)
AcAxPoint3d(void)
tagVARIANT * asVariantPtr(void) const
AcAxPoint3d(AcGeVector3d const &)
tagSAFEARRAY * asSafeArrayPtr(void) const
AcAxPoint3d & operator=(AcAxPoint3d const &)
AcAxPoint3d & operator=(tagVARIANT const *)
AcAxPoint3d & operator=(AcGeVector3d const &)
AcAxPoint3d & operator=(AcGePoint3d const &)