tagVARIANT & setVariant(tagVARIANT &) const
AcAxPoint3d(double, double, double)
AcAxPoint3d(tagSAFEARRAY const *)
AcAxPoint3d & operator=(tagSAFEARRAY const *)
AcAxPoint3d(tagVARIANT const &)
AcAxPoint3d(AcAxPoint3d const &)
tagVARIANT * setVariant(tagVARIANT *) const
AcAxPoint3d(AcGePoint3d const &)
AcAxPoint3d & operator=(tagVARIANT const &)
AcAxPoint3d(tagVARIANT const *)
tagVARIANT * asVariantPtr(void) const
AcAxPoint3d(AcGeVector3d const &)
tagSAFEARRAY * asSafeArrayPtr(void) const
AcAxPoint3d & operator=(AcAxPoint3d const &)
AcAxPoint3d & operator=(tagVARIANT const *)
AcAxPoint3d & operator=(AcGeVector3d const &)
AcAxPoint3d & operator=(AcGePoint3d const &)