void setUp(AcGeVector3d const &)
AcGeVector3d const & up(void) const
Acad::ErrorStatus setHomeView(AcDbDatabase *) const
void setPerspective(bool)
bool operator!=(AcDbHomeView const &) const
AcDbHomeView & operator=(AcDbHomeView const &)
bool operator==(AcDbHomeView const &) const
AcGePoint3d const & center(void) const
double const height(void) const
void setCenter(AcGePoint3d const &)
AcGePoint3d const & eye(void) const
Acad::ErrorStatus getHomeView(AcDbDatabase *, bool)
double const width(void) const
bool const isPerspective(void) const
void setEye(AcGePoint3d const &)
AcDbHomeView(AcDbHomeView const &)
virtual ~AcDbHomeView(void)
void toggleDefaultSettings(void)