static Vector3d const kXDir
bool isPerpend(Vector3d const &, double) const
Vector3d normalize(void) const
double angle(Vector3d const &) const
double distRect(Vector3d) const
double length(void) const
Vector3d perpend(void) const
Vector3d & operator=(Vector3d const &)
bool isNull(double) const
Vector3d(double, double, double)
Vector2d toVector2d(int) const
Vector3d(const Vector3d &)
Vector3d(AcGeVector3d const &)
double operator%(Vector3d) const
static Vector3d random(void)
Vector2d const & toVector2d(void) const
Vector3d operator*(Vector3d) const
Vector3d operator+(Vector3d) const
Vector3d operator-(void) const
double lengthSqrd(void) const
double lengthRect(void) const
Vector3d operator*(double) const
double operator[](int) const
double distSqrd(Vector3d) const
Vector3d operator-(Vector3d) const
void operator-=(Vector3d)
bool isParallel(Vector3d const &, double) const
Vector3d & operator=(Vector3d &&)
bool isEqualRect(Vector3d, double) const
void orthoPlane(int &, int &) const
Vector3d operator/(double) const
static Vector3d const kYDir
static Vector3d & cast(AcGeVector3d &)
bool isExactNull(void) const
static Vector3d const kZDir
void operator+=(Vector3d)
static Vector3d const kNull
bool isEqual(Vector3d, double) const
Vector2d toVector2d(int, int) const
int dominantDirection(void) const
double dist(Vector3d) const
void orthoPlane(int &, int &, int &) const
bool isParallelNorm(Vector3d const &, double) const