AcGeHelix & set(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, double, double, double, double, bool)
double turnHeight(void) const
void getSamplePoints(double, double, double, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > &, AcGeDoubleArray &) const
AcGeHelix & setIsCounterClockwise(bool)
AcGeHelix & setAxisPoint(AcGePoint3d const &)
AcGeHelix & setAxisVec(AcGeVector3d const &)
AcGeHelix & setStartVec(AcGeVector3d const &)
void getSamplePoints(double, double, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > &, AcGeDoubleArray &, double) const
AcGeHelix(AcGeHelix const &)
AcGeHelix & normalize(void)
AcGePoint3d axisPoint(void) const
double endRadius(void) const
double startRadius(void) const
double height(void) const
AcGeHelix(AcGePoint3d const &, AcGeVector3d const &, AcGeVector3d const &, double, double, double, double, bool)
bool isCounterClockwise(void) const
AcGeHelix & setEndRadius(double)
AcGeHelix & setTurns(double)
AcGeVector3d startVec(void) const
AcGeHelix & setStartRadius(double)
AcGeHelix & setHeight(double)
void getSamplePoints(int, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > &) const
AcGeVector3d axisVec(void) const