FRX SDK Documentation 2025 SP0
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AcGiFaceData.h
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1#pragma once
2
3//
4// (C) Copyright 2005-2024 by Graebert GmbH.
5//
6// Permission to use, copy, modify, and distribute this software in
7// object code form for any purpose and without fee is hereby granted,
8// provided that the above copyright notice appears in all copies and
9// that both that copyright notice and the limited warranty and
10// restricted rights notice below appear in all supporting
11// documentation.
12//
13// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
14// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
15// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
16// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
17// UNINTERRUPTED OR ERROR FREE.
18
19#include "AcGiParameter.h"
20
21class AcCmEntityColor;
22class AcDbObjectId;
23class AcGeVector3d;
24class AcGiMapper;
25class AcRxClass;
26
28{
29public:
31
33 virtual ~AcGiFaceData(void);
34 virtual AcCmEntityColor * trueColors(void)const ;
35 virtual AcDbObjectId * layerIds(void)const ;
36 virtual AcDbObjectId * materials(void)const ;
37 virtual AcGeVector3d * normals(void)const ;
38 virtual AcGiMapper * mappers(void)const ;
39 virtual long * selectionMarkers(void)const ;
40 virtual short * colors(void)const ;
41 virtual unsigned char * visibility(void)const ;
42 virtual void setColors(short const *);
43 virtual void setLayers( AcDbObjectId const *);
44 virtual void setMappers( AcGiMapper const *);
45 virtual void setMaterials( AcDbObjectId const *);
46 virtual void setNormals( AcGeVector3d const *);
47 virtual void setSelectionMarkers(long const *);
48 virtual void setTrueColors( AcCmEntityColor const *);
49 virtual void setVisibility(unsigned char const *);
50
51};
virtual unsigned char * visibility(void) const
virtual AcGeVector3d * normals(void) const
virtual void setTrueColors(AcCmEntityColor const *)
virtual void setColors(short const *)
ACRX_DECLARE_MEMBERS(AcGiFaceData)
virtual void setLayers(AcDbObjectId const *)
virtual AcCmEntityColor * trueColors(void) const
virtual void setVisibility(unsigned char const *)
AcGiFaceData(void)
virtual AcGiMapper * mappers(void) const
virtual long * selectionMarkers(void) const
virtual void setMaterials(AcDbObjectId const *)
virtual ~AcGiFaceData(void)
virtual void setMappers(AcGiMapper const *)
virtual void setSelectionMarkers(long const *)
virtual AcDbObjectId * layerIds(void) const
virtual void setNormals(AcGeVector3d const *)
virtual AcDbObjectId * materials(void) const
virtual short * colors(void) const