OdSmartPtr< OdTrGL2LocalContext > OdTrGL2LocalContextPtr
const DrawBufferLayout * activeDrawBufferLayout() const
ReadBufferLayout changeReadBufferLayout(const ReadBufferLayout &rbl)
DrawBufferLayout changeDrawBufferLayout(const DrawBufferLayout &dbl)
virtual OdTrRndNoGLShaderState * CreateShaderState() const
GLenum GLuint GLenum GLbitfield GLboolean GLfloat GLclampf GLenum GLenum GLfloat
DrawBufferLayout m_drawBufferLayout
static OdSmartPtr< OdTrGL2LocalContext > createLocalContext(OdTrVisRenderClient *pDevice)
const ReadBufferLayout * activeReadBufferLayout() const
ReadBufferLayout m_readBufferLayout
virtual bool isDrawBufferLayoutCompatible(const DrawBufferLayout &) const
virtual bool isReadBufferLayoutCompatible(const ReadBufferLayout &) const