CFx SDK Documentation 2026 SP0
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GsBaseMaterialView.h
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1
2// Copyright (C) 2002-2024, Open Design Alliance (the "Alliance").
3// All rights reserved.
4//
5// This software and its documentation and related materials are owned by
6// the Alliance. The software may only be incorporated into application
7// programs owned by members of the Alliance, subject to a signed
8// Membership Agreement and Supplemental Software License Agreement with the
9// Alliance. The structure and organization of this software are the valuable
10// trade secrets of the Alliance and its suppliers. The software is also
11// protected by copyright law and international treaty provisions. Application
12// programs incorporating this software must include the following statement
13// with their copyright notices:
14//
15// This application incorporates Open Design Alliance software pursuant to a license
16// agreement with Open Design Alliance.
17// Open Design Alliance Copyright (C) 2002-2024 by Open Design Alliance.
18// All rights reserved.
19//
20// By use of this software, its documentation or related materials, you
21// acknowledge and accept the above terms.
23
24#ifndef __OD_GS_BASE_MATERIAL_VIEW__
25#define __OD_GS_BASE_MATERIAL_VIEW__
26
27#include "Gs/GsBaseInclude.h"
28#include "Gs/GsExtAccum.h"
29#include "Gi/GiMapperItem.h"
30#include "Gi/GiMaterialItem.h"
32
33#include "TD_PackPush.h"
34
36
40{
48 virtual bool saveClientMaterialTextureData(const OdGiMaterialTextureData * /*pTextureData*/, OdGsFiler * /*pFiler*/)
49 {
50 return false;
51 }
52
61};
62
89
102{
103 public:
105 {
106 kProcessMappers = 1, // Process material mappers
107 kProcessMaterials = (1 << 1), // Process materials
108
109 kProcessMappersAndMaterials = 3, // Process both material mappers and materials
110
111 kMappersForRender = (1 << 2), // OdGiMapperRenderItem instead of OdGiMapperItem
112 kMaterialsForRender = (1 << 3), // OdGiMaterialRenderItem instead of OdGiMaterialItem
113
114 kMappersAndMaterialsForRender = 12, // kMappersForRender | kMaterialsForRender
115
116 kProcessForRender = 15, // kProcessMappersAndMaterials | kMappersAndMaterialsForRender
117
118 // #5127 fix. Delay cache implementation.
119 kEnableDelayCache = (1 << 4) // Enable cache, which drop extents data after drawable extents computation
120 };
121
122 // Cache structures
127 {
128 kInternal = 0, // Internal.
129 kUser // User-defined.
130 };
131
135 {
140
144 virtual ~DelayCacheEntry() { }
145
150
156 virtual DelayCacheEntryType internalType() const { return kUser; }
157
162
167 void setNextEntry(DelayCacheEntry *pNext) { m_pNext = pNext; }
168
169 virtual void play(OdGsBaseMaterialVectorizer &mView) const
170 {
171 mView.playDelayCacheEntry(this);
172 }
173 };
176 private:
177 //DOM-IGNORE-BEGIN
178
179 enum MaterialViewRuntimeFlags
180 {
181 kMaterialCommited = (1 << 0), // Material already emitted by GsModel
182 kAccumNonCacheLights = (1 << 1), // Accumulate lights which is not relate to GsModel
183 kAccumCacheLights = (1 << 2), // Accumulate GsModel-resident lights
184 kAccumLights = kAccumNonCacheLights | kAccumCacheLights
185 };
186 struct ExtentsContainer
187 {
188 const OdGiDrawable *m_pCurrentDrawable;
189 OdGeExtents3d m_Extents;
190 enum Flags
191 {
192 kExtentsValid = (1 << 0),
193 kExtentsAwaitingCalc = (1 << 1),
194 kLastFlag = kExtentsAwaitingCalc
195 };
196 ExtentsContainer() : m_pCurrentDrawable(NULL) {}
197 void clear() { m_pCurrentDrawable = NULL; }
198 };
199 struct DelayCache
200 {
201 const OdGiMapper *m_pCurMapper, *m_pCopyMapper;
202 const OdDbStub *m_pCurMaterial, *m_pCopyMaterial;
203 DelayCacheEntry m_Cache;
204 DelayCacheEntry *m_pTail;
205
206 DelayCache() : m_pCurMapper(NULL), m_pCopyMapper(NULL)
207 , m_pCurMaterial(NULL), m_pCopyMaterial(NULL)
208 , m_pTail(&m_Cache)
209 {
210 }
211
212 void clear();
213 };
214 struct MViewPerDrawableData : public ExtentsContainer
215 {
216 DelayCache m_DelayCache;
217 OdGeMatrix3d m_ModelTransform;
218 OdUInt32 m_flags;
219 enum Flags
220 {
221 kMapperNeedExtents = (ExtentsContainer::kLastFlag << 1), // Mapper awaiting current drawable extents
222 kBaseLevel = (ExtentsContainer::kLastFlag << 2),
223 kHasModelTransform = (ExtentsContainer::kLastFlag << 3),
224 kIsEntity = (ExtentsContainer::kLastFlag << 4)
225 };
226 MViewPerDrawableData()
227 : m_flags(0)
228 {
229 }
230 ~MViewPerDrawableData()
231 {
232 }
233 void clear()
234 {
235 ExtentsContainer::clear();
236 SETBIT_0(m_flags, ~kBaseLevel);
237 }
238 } *m_pCurMvDrawableData, m_mvBaseDrawableData, m_mvGlobalDrawableDataInitializer;
239 protected:
240 OdUInt32 m_uMaterialViewFlags; // Set of material view flags
247
248 //DOM-IGNORE-END
249 public:
255
260
261 // OdGsBaseVectorizerView overrides
262
266 virtual void onTraitsModified();
267
272 virtual void beginMetafile(OdRxObject* pMetafile);
273
278 virtual void endMetafile(OdRxObject* pMetafile);
279
284
288 virtual void endViewVectorization();
289
295 virtual void processMaterialNode(OdDbStub *materialId, OdGsMaterialNode *node);
296
304 virtual bool saveMaterialCache(const OdGsMaterialNode *pNode, OdGsFiler *pFiler);
305
313 virtual bool loadMaterialCache(OdGsMaterialNode *pNode, OdGsFiler *pFiler);
314
322 virtual bool doDraw(OdUInt32 drawableFlags, const OdGiDrawable *pDrawable);
323
324 // Lights-related functionality
325
326 void beginLightsAccumulation(bool bAccumNonCached = true, bool bAccumCached = false, bool bClear = false);
327 void playAccumulatedLights(OdGsLightsAccumulationContainter *pAccumLights = NULL, bool bClear = true);
331 { return (GETBIT(m_uMaterialViewRtFlags, kAccumNonCacheLights) && !GETBIT(m_flags, kModelCache)) ||
332 (GETBIT(m_uMaterialViewRtFlags, kAccumCacheLights) && GETBIT(m_flags, kModelCache)); }
333
338
343
348
353
354 // OdGsBaseMaterialView methods
355
370 bool isMaterialEnabled() const;
385 OdGiMapperItemPtr currentMapper(bool bForCoords = true) const;
396 bool isMapperEnabled() const;
402 bool isMapperAvailable() const;
403
409 bool isMappingDelayed() const;
410
411 // Output callbacks
412
419 virtual bool getDeviceMapperMatrix(OdGeMatrix3d &dm) const;
427 virtual bool skipMaterialProcess(OdDbStub *materialId) const;
431 virtual void nullMaterialStub();
440 virtual OdGiMaterialItemPtr fillMaterialCache(OdGiMaterialItemPtr prevCache, OdDbStub *materialId, const OdGiMaterialTraitsData &materialData);
448 virtual void renderMaterialCache(OdGiMaterialItemPtr pCache, OdDbStub *materialId);
449
454 virtual void playDelayCacheEntry(const DelayCacheEntry *pEntry);
473 virtual void delayCacheProcessed(const OdGiDrawable *pDrawable);
474
482 bool saveMaterialItem(const OdGiMaterialItem *pMatItem, OdGsFiler *pFiler);
483
489
497 static bool saveMaterialTexture(const OdGiMaterialTexture *pTexture, OdGsFiler *pFiler);
498
504
514
524
532 virtual bool saveClientMaterialCache(const OdRxObject* pMtl, OdGsFiler *pFiler);
533
542 protected:
551 virtual bool computeDrawableExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents);
560 virtual bool computeDelayedExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents);
561 private:
562 void updateMViewModelTransform();
564 bool tryGsModelExtents(OdGeExtents3d &extents) const;
565 protected:
568};
569
578{
579 protected:
580 void resetConstructorFlags(OdUInt32 uMaterialViewFlags);
581 public:
586};
587
596{
597 public:
604 {
605 resetConstructorFlags(uMaterialViewFlags);
606 }
607};
608
617{
618 public:
623 {
624 resetConstructorFlags(uMaterialViewFlags);
625 }
626
632 bool isMTView() const
633 {
634 return (&view() != this);
635 }
636};
637
638#include "TD_PackPop.h"
639
640#endif // __OD_GS_BASE_MATERIAL_VIEW__
OdSmartPtr< OdGiMapperItem > OdGiMapperItemPtr
OdSmartPtr< OdGiMaterialTexture > OdGiMaterialTexturePtr
Definition GiMaterial.h:971
OdSmartPtr< OdGiMaterialItem > OdGiMaterialItemPtr
OdSmartPtr< OdGiMaterialTextureData > OdGiMaterialTextureDataPtr
#define GS_TOOLKIT_EXPORT
Definition GsExport.h:37
unsigned int OdUInt32
#define SETBIT_0(flags, bit)
Definition OdaDefs.h:519
#define GETBIT(flags, bit)
Definition OdaDefs.h:517
OdGsViewImpl & view() const
virtual void playDelayCacheEntry(const DelayCacheEntry *pEntry)
void resetCurrentMaterial(OdGiMaterialItemPtr pMaterial)
virtual void beginViewVectorization()
bool saveMaterialItem(const OdGiMaterialItem *pMatItem, OdGsFiler *pFiler)
virtual void onTraitsModified()
virtual bool getDeviceMapperMatrix(OdGeMatrix3d &dm) const
virtual void beginMetafile(OdRxObject *pMetafile)
virtual void delayCacheProcessed(const OdGiDrawable *pDrawable)
OdGiMaterialItemPtr m_pNullMaterialItem
OdGiMaterialTraitsData m_nullMaterialTraitsData
virtual void addDistantLight(const OdGiDistantLightTraitsData &)
OdGsBaseMaterialVectorizer(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
OdGiMaterialItemPtr currentMaterial() const
static OdGiMaterialTexturePtr loadMaterialTexture(OdGsFiler *pFiler)
virtual bool saveClientMaterialCache(const OdRxObject *pMtl, OdGsFiler *pFiler)
OdGsLightsAccumulationContainter m_lightsAccum
void appendDelayCacheEntry(DelayCacheEntry *pEntry)
virtual bool computeDelayedExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents)
virtual void addWebLight(const OdGiWebLightTraitsData &)
virtual void nullMaterialStub()
virtual bool loadMaterialCache(OdGsMaterialNode *pNode, OdGsFiler *pFiler)
virtual OdRxObjectPtr loadClientMaterialCache(OdGsFiler *pFiler, OdGiMaterialItem *pMatItem)
const OdGsLightsAccumulationContainter & getAccumulatedLights() const
virtual void addSpotLight(const OdGiSpotLightTraitsData &)
OdGsLightsAccumulationContainter & getAccumulatedLights()
virtual void endViewVectorization()
virtual bool saveMaterialCache(const OdGsMaterialNode *pNode, OdGsFiler *pFiler)
static bool saveMaterialTexture(const OdGiMaterialTexture *pTexture, OdGsFiler *pFiler)
bool isMapperAvailable() const
bool isMaterialEnabled() const
virtual void mapperChangedForDelayCache()
OdGiMaterialItemPtr m_pCurrentMaterialItem
OdGiMaterialItemPtr loadMaterialItem(OdGsFiler *pFiler)
void playAccumulatedLights(OdGsLightsAccumulationContainter *pAccumLights=NULL, bool bClear=true)
void resetCurrentMapper(OdGiMapperItemPtr pMapper)
bool isMaterialAvailable() const
void beginLightsAccumulation(bool bAccumNonCached=true, bool bAccumCached=false, bool bClear=false)
virtual void renderMaterialCache(OdGiMaterialItemPtr pCache, OdDbStub *materialId)
static bool saveMaterialTextureManager(const OdGiMaterialTextureManager *pManager, OdGsFiler *pFiler, OdGsMaterialTextureDataFiler *pSaver)
virtual void processMaterialNode(OdDbStub *materialId, OdGsMaterialNode *node)
virtual OdGiMaterialItemPtr fillMaterialCache(OdGiMaterialItemPtr prevCache, OdDbStub *materialId, const OdGiMaterialTraitsData &materialData)
virtual bool computeDrawableExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents)
virtual bool doDraw(OdUInt32 drawableFlags, const OdGiDrawable *pDrawable)
OdGiMapperItemPtr m_pCurrentMapperItem
OdGiMapperItemPtr _itlCreateMapperItem() const
virtual void endMetafile(OdRxObject *pMetafile)
static bool loadMaterialTextureManager(OdGiMaterialTextureManager *pManager, OdGsFiler *pFiler, OdGsMaterialTextureDataFiler *pSaver)
OdGiMapperItemPtr currentMapper(bool bForCoords=true) const
virtual bool skipMaterialProcess(OdDbStub *materialId) const
virtual void addPointLight(const OdGiPointLightTraitsData &)
OdGiMaterialItemPtr _itlCreateMaterialItem() const
OdGsBaseMaterialView(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
OdGsBaseMaterialViewMT(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
void resetConstructorFlags(OdUInt32 uMaterialViewFlags)
DelayCacheEntry * nextEntry()
DelayCacheEntry()
virtual ~DelayCacheEntry()
virtual void play(OdGsBaseMaterialVectorizer &mView) const
virtual DelayCacheEntryType internalType() const
void setNextEntry(DelayCacheEntry *pNext)
DelayCacheEntry * m_pNext
void append(bool bMtSync, OdGiLightTraitsData *pLightData)
OdVector< OdGiLightTraitsData * > m_accumulatedLightsData
OdVector< OdGiLightTraitsData * > LightDataVector
void append(bool bMtSync, OdGsLightsAccumulationContainter &lightsAccum)
virtual OdGiMaterialTextureDataPtr loadClientMaterialTextureData(OdGsFiler *)
virtual bool saveClientMaterialTextureData(const OdGiMaterialTextureData *, OdGsFiler *)