24#ifndef __OD_GS_BASE_MATERIAL_VIEW__
25#define __OD_GS_BASE_MATERIAL_VIEW__
179 enum MaterialViewRuntimeFlags
181 kMaterialCommited = (1 << 0),
182 kAccumNonCacheLights = (1 << 1),
183 kAccumCacheLights = (1 << 2),
184 kAccumLights = kAccumNonCacheLights | kAccumCacheLights
186 struct ExtentsContainer
192 kExtentsValid = (1 << 0),
193 kExtentsAwaitingCalc = (1 << 1),
194 kLastFlag = kExtentsAwaitingCalc
196 ExtentsContainer() : m_pCurrentDrawable(NULL) {}
197 void clear() { m_pCurrentDrawable = NULL; }
201 const OdGiMapper *m_pCurMapper, *m_pCopyMapper;
202 const OdDbStub *m_pCurMaterial, *m_pCopyMaterial;
203 DelayCacheEntry m_Cache;
204 DelayCacheEntry *m_pTail;
206 DelayCache() : m_pCurMapper(NULL), m_pCopyMapper(NULL)
207 , m_pCurMaterial(NULL), m_pCopyMaterial(NULL)
214 struct MViewPerDrawableData :
public ExtentsContainer
216 DelayCache m_DelayCache;
217 OdGeMatrix3d m_ModelTransform;
221 kMapperNeedExtents = (ExtentsContainer::kLastFlag << 1),
222 kBaseLevel = (ExtentsContainer::kLastFlag << 2),
223 kHasModelTransform = (ExtentsContainer::kLastFlag << 3),
224 kIsEntity = (ExtentsContainer::kLastFlag << 4)
226 MViewPerDrawableData()
230 ~MViewPerDrawableData()
235 ExtentsContainer::clear();
238 } *m_pCurMvDrawableData, m_mvBaseDrawableData, m_mvGlobalDrawableDataInitializer;
562 void updateMViewModelTransform();
634 return (&
view() !=
this);
OdSmartPtr< OdGiMapperItem > OdGiMapperItemPtr
OdSmartPtr< OdGiMaterialTexture > OdGiMaterialTexturePtr
OdSmartPtr< OdGiMaterialItem > OdGiMaterialItemPtr
OdSmartPtr< OdGiMaterialTextureData > OdGiMaterialTextureDataPtr
#define GS_TOOLKIT_EXPORT
#define SETBIT_0(flags, bit)
#define GETBIT(flags, bit)
OdGsViewImpl & view() const
virtual void playDelayCacheEntry(const DelayCacheEntry *pEntry)
void resetCurrentMaterial(OdGiMaterialItemPtr pMaterial)
virtual void beginViewVectorization()
bool saveMaterialItem(const OdGiMaterialItem *pMatItem, OdGsFiler *pFiler)
void resetCurrentMaterial()
virtual void onTraitsModified()
virtual bool getDeviceMapperMatrix(OdGeMatrix3d &dm) const
virtual void beginMetafile(OdRxObject *pMetafile)
virtual void delayCacheProcessed(const OdGiDrawable *pDrawable)
OdGiMaterialItemPtr m_pNullMaterialItem
OdGiMaterialTraitsData m_nullMaterialTraitsData
virtual void addDistantLight(const OdGiDistantLightTraitsData &)
OdGsBaseMaterialVectorizer(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
OdUInt32 m_uMaterialViewFlags
OdGiMaterialItemPtr currentMaterial() const
static OdGiMaterialTexturePtr loadMaterialTexture(OdGsFiler *pFiler)
~OdGsBaseMaterialVectorizer()
virtual bool saveClientMaterialCache(const OdRxObject *pMtl, OdGsFiler *pFiler)
OdGsLightsAccumulationContainter m_lightsAccum
bool isMapperEnabled() const
void appendDelayCacheEntry(DelayCacheEntry *pEntry)
virtual bool computeDelayedExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents)
virtual void addWebLight(const OdGiWebLightTraitsData &)
virtual void nullMaterialStub()
virtual bool loadMaterialCache(OdGsMaterialNode *pNode, OdGsFiler *pFiler)
bool isMappingDelayed() const
virtual OdRxObjectPtr loadClientMaterialCache(OdGsFiler *pFiler, OdGiMaterialItem *pMatItem)
friend class OdDefDelayCacheEntryMap
const OdGsLightsAccumulationContainter & getAccumulatedLights() const
virtual void addSpotLight(const OdGiSpotLightTraitsData &)
OdGsLightsAccumulationContainter & getAccumulatedLights()
virtual void endViewVectorization()
virtual bool saveMaterialCache(const OdGsMaterialNode *pNode, OdGsFiler *pFiler)
static bool saveMaterialTexture(const OdGiMaterialTexture *pTexture, OdGsFiler *pFiler)
bool isMapperAvailable() const
friend class OdManageMViewPerDrawableData
bool isMaterialEnabled() const
virtual void mapperChangedForDelayCache()
OdGiMaterialItemPtr m_pCurrentMaterialItem
OdGiMaterialItemPtr loadMaterialItem(OdGsFiler *pFiler)
void playAccumulatedLights(OdGsLightsAccumulationContainter *pAccumLights=NULL, bool bClear=true)
OdUInt32 m_uMaterialViewRtFlags
void resetCurrentMapper(OdGiMapperItemPtr pMapper)
bool isMaterialAvailable() const
void beginLightsAccumulation(bool bAccumNonCached=true, bool bAccumCached=false, bool bClear=false)
virtual void renderMaterialCache(OdGiMaterialItemPtr pCache, OdDbStub *materialId)
bool isLightsAccumulation() const
@ kProcessMappersAndMaterials
@ kMappersAndMaterialsForRender
static bool saveMaterialTextureManager(const OdGiMaterialTextureManager *pManager, OdGsFiler *pFiler, OdGsMaterialTextureDataFiler *pSaver)
virtual void processMaterialNode(OdDbStub *materialId, OdGsMaterialNode *node)
virtual OdGiMaterialItemPtr fillMaterialCache(OdGiMaterialItemPtr prevCache, OdDbStub *materialId, const OdGiMaterialTraitsData &materialData)
virtual bool computeDrawableExtents(const OdGiDrawable *pDrawable, OdGeExtents3d &extents)
virtual bool doDraw(OdUInt32 drawableFlags, const OdGiDrawable *pDrawable)
OdGiMapperItemPtr m_pCurrentMapperItem
OdGiMapperItemPtr _itlCreateMapperItem() const
virtual void endMetafile(OdRxObject *pMetafile)
static bool loadMaterialTextureManager(OdGiMaterialTextureManager *pManager, OdGsFiler *pFiler, OdGsMaterialTextureDataFiler *pSaver)
OdGiMapperItemPtr currentMapper(bool bForCoords=true) const
virtual bool skipMaterialProcess(OdDbStub *materialId) const
virtual void addPointLight(const OdGiPointLightTraitsData &)
OdGiMaterialItemPtr _itlCreateMaterialItem() const
OdGsBaseMaterialView(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
OdGsBaseMaterialViewMT(OdUInt32 uMaterialViewFlags=kProcessMappersAndMaterials)
void resetConstructorFlags(OdUInt32 uMaterialViewFlags)
OdGsBaseVectorizeViewJoin()
OdGsBaseVectorizeViewJoinMT()
DelayCacheEntry * nextEntry()
virtual ~DelayCacheEntry()
virtual void play(OdGsBaseMaterialVectorizer &mView) const
virtual DelayCacheEntryType internalType() const
void setNextEntry(DelayCacheEntry *pNext)
DelayCacheEntry * m_pNext
void append(bool bMtSync, OdGiLightTraitsData *pLightData)
OdVector< OdGiLightTraitsData * > m_accumulatedLightsData
OdMutexPtr m_lightsAccumMutex
OdGsLightsAccumulationContainter()
~OdGsLightsAccumulationContainter()
OdVector< OdGiLightTraitsData * > LightDataVector
void append(bool bMtSync, OdGsLightsAccumulationContainter &lightsAccum)
virtual OdGiMaterialTextureDataPtr loadClientMaterialTextureData(OdGsFiler *)
virtual bool saveClientMaterialTextureData(const OdGiMaterialTextureData *, OdGsFiler *)