#include <CylinderSurface.h>
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| | CylinderSurface (CylinderSurface &&) |
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| | CylinderSurface (CylinderSurface const &) |
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| | CylinderSurface (Line3d const &, Vector3d const &, double, int, Body *) |
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| | CylinderSurface (Line3d const &, double, int, Body *) |
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| | CylinderSurface (void) |
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| CylinderSurface & | operator= (CylinderSurface &&) |
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| CylinderSurface & | operator= (CylinderSurface const &) |
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| double | radius (void) const |
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| int | approx (void) const |
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| virtual | ~CylinderSurface (void) |
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| virtual bool | containsPoint (Point3d const &) const |
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| virtual bool | isEqual (Surface const *) const |
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| virtual bool | transform (Transf3d const &, Transf3d::Type, Vector3d const &) |
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| virtual Circle3d | circle (Plane const &, Line3d const &) const |
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| virtual Surface * | copy (void) const |
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| virtual Vector3d | normal (Point3d const &) const |
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| virtual Surface::Type | type (void) const |
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| virtual void | print (_iobuf *) const |
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| virtual void | restore (SaveRestoreCallback *) |
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| virtual void | save (SaveRestoreCallback *) const |
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| void | __autoclassinit2 (unsigned __int64) |
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Definition at line 24 of file CylinderSurface.h.
◆ CylinderSurface() [1/5]
◆ CylinderSurface() [2/5]
◆ CylinderSurface() [3/5]
◆ CylinderSurface() [4/5]
◆ CylinderSurface() [5/5]
| CylinderSurface::CylinderSurface |
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void | | ) |
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◆ ~CylinderSurface()
◆ __autoclassinit2()
◆ approx()
| int CylinderSurface::approx |
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void | | ) |
const |
◆ circle()
◆ containsPoint()
◆ copy()
◆ isEqual()
◆ normal()
◆ operator=() [1/2]
◆ operator=() [2/2]
◆ print()
◆ radius()
◆ restore()
◆ save()
◆ transform()
◆ type()
The documentation for this class was generated from the following file: