FRX SDK Documentation 2025 SP0
Loading...
Searching...
No Matches
CylinderSurface.h
Go to the documentation of this file.
1//
2// (C) Copyright 2005-2024 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "Circle3d.h"
20#include "Vector3d.h"
21#include "Transf3d.h"
22#include "Surface.h"
23
25{
26public:
29 CylinderSurface( Line3d const & , Vector3d const & ,double,int, Body * ) ;
30 CylinderSurface( Line3d const & ,double,int, Body * ) ;
34 double radius(void)const ;
35 int approx(void)const ;
36 virtual ~CylinderSurface(void) ;
37 virtual bool containsPoint( Point3d const & )const ;
38 virtual bool isEqual( Surface const * )const ;
39 virtual bool transform( Transf3d const & , Transf3d::Type, Vector3d const & ) ;
40 virtual Circle3d circle( Plane const & , Line3d const & )const ;
41 virtual Surface * copy(void)const ;
42 virtual Vector3d normal( Point3d const & )const ;
43 virtual Surface::Type type(void)const ;
44 virtual void print( _iobuf * )const ;
45 virtual void restore( SaveRestoreCallback * ) ;
46 virtual void save( SaveRestoreCallback * )const ;
47 void __autoclassinit2(unsigned __int64) ;
48
49};
Definition Body.h:44
virtual Surface * copy(void) const
virtual void restore(SaveRestoreCallback *)
virtual void save(SaveRestoreCallback *) const
CylinderSurface(Line3d const &, Vector3d const &, double, int, Body *)
CylinderSurface(CylinderSurface &&)
virtual Surface::Type type(void) const
virtual Vector3d normal(Point3d const &) const
virtual bool containsPoint(Point3d const &) const
CylinderSurface(Line3d const &, double, int, Body *)
CylinderSurface & operator=(CylinderSurface &&)
virtual bool transform(Transf3d const &, Transf3d::Type, Vector3d const &)
int approx(void) const
double radius(void) const
virtual Circle3d circle(Plane const &, Line3d const &) const
CylinderSurface(CylinderSurface const &)
void __autoclassinit2(unsigned __int64)
virtual ~CylinderSurface(void)
virtual void print(_iobuf *) const
virtual bool isEqual(Surface const *) const
CylinderSurface & operator=(CylinderSurface const &)
Definition Plane.h:25