AcGeVector3d normal(void) const
AcGeMatrix3d transformation(void) const
AcGeOffsetCurve3d & setOffsetDistance(double)
AcGeOffsetCurve3d(AcGeCurve3d const &, AcGeVector3d const &, double)
Frx::Boolean paramDirection(void) const
AcGeCurve3d const * curve(void) const
AcGeOffsetCurve3d(AcGeOffsetCurve3d const &)
AcGeOffsetCurve3d & setNormal(AcGeVector3d const &)
AcGeOffsetCurve3d & setCurve(AcGeCurve3d const &)
AcGeOffsetCurve3d & operator=(AcGeOffsetCurve3d const &)
double offsetDistance(void) const