#include <AcGeQuaternion.h>
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| | AcGeQuaternion (AcGeQuaternion const &) |
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| | AcGeQuaternion (AcGeVector3d const &, AcGeVector3d const &, AcGeVector3d const &) |
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| | AcGeQuaternion (double, AcGeVector3d const &) |
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| | AcGeQuaternion (void) |
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| | AcGeQuaternion (double, double, double, double) |
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| | operator AcGeMatrix3d (void) const |
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| AcGeQuaternion & | conjugateIt (void) |
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| AcGeQuaternion & | extractRotation (AcGeMatrix3d const &) |
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| AcGeQuaternion & | negate (void) |
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| AcGeQuaternion & | operator*= (AcGeQuaternion const &) |
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| AcGeQuaternion & | operator= (AcGeQuaternion const &) |
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| AcGeQuaternion & | postMultBy (AcGeQuaternion const &) |
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| AcGeQuaternion & | preMultBy (AcGeQuaternion const &) |
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| AcGeQuaternion & | setToAngleAndAxis (double, AcGeVector3d const &) |
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| AcGeQuaternion & | setToProduct (AcGeQuaternion const &, AcGeQuaternion const &) |
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| AcGeQuaternion | conjugate (void) const |
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| AcGeQuaternion | operator* (AcGeQuaternion const &) const |
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| AcGeQuaternion | operator- (void) const |
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| double | getAngleAndAxis (AcGeVector3d &) const |
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| Frx::Boolean | isEqualTo (AcGeQuaternion const &, AcGeTol const &=AcGeContext::gTol) const |
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| Frx::Boolean | operator!= (AcGeQuaternion const &) const |
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| Frx::Boolean | operator== (AcGeQuaternion const &) const |
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| void | getMatrix (AcGeMatrix3d &) const |
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| void | getValues (double &, double &, double &, double &) |
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Definition at line 23 of file AcGeQuaternion.h.
◆ AcGeQuaternion() [1/5]
◆ AcGeQuaternion() [2/5]
◆ AcGeQuaternion() [3/5]
◆ AcGeQuaternion() [4/5]
| AcGeQuaternion::AcGeQuaternion |
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void | | ) |
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◆ AcGeQuaternion() [5/5]
◆ conjugate()
◆ conjugateIt()
◆ extractRotation()
◆ getAngleAndAxis()
◆ getMatrix()
◆ getValues()
◆ isEqualTo()
◆ negate()
◆ operator AcGeMatrix3d()
◆ operator!=()
◆ operator*()
◆ operator*=()
◆ operator-()
◆ operator=()
◆ operator==()
◆ postMultBy()
◆ preMultBy()
◆ setToAngleAndAxis()
◆ setToProduct()
◆ kIdentity
The documentation for this class was generated from the following file: