FRX SDK Documentation 2025 SP0
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VertexSurfaceData.h
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1//
2// (C) Copyright 2005-2024 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "Entity.h"
20#include "Vector3d.h"
21
22class Surface;
24
Definition Edge.h:31
void print(_iobuf *) const
void save(SaveRestoreCallback *) const
void __autoclassinit2(unsigned __int64)
VertexSurfaceData & operator=(VertexSurfaceData &&)
void setSurface(Surface *)
VertexSurfaceData(VertexSurfaceData const &)
VertexSurfaceData(VertexSurfaceData &&)
void transform(Transf3d const &)
VertexSurfaceData & operator=(VertexSurfaceData const &)
VertexSurfaceData(Edge const *)
virtual ~VertexSurfaceData(void)
Surface * surface(void) const
VertexSurfaceData * next(void) const
void restore(SaveRestoreCallback *)
void setNext(VertexSurfaceData *)
Vector3d const & normal(void) const