virtual bool isEqual(Surface const *) const
void __autoclassinit2(unsigned __int64)
RevolutionSurface & operator=(RevolutionSurface &&)
virtual void restore(SaveRestoreCallback *)
RevolutionSurface(Line3d const &, Vector3d const &, Body *)
virtual bool transform(Transf3d const &, Transf3d::Type, Vector3d const &)
Vector3d startDir(void) const
virtual ~RevolutionSurface(void)
virtual void save(SaveRestoreCallback *) const
RevolutionSurface(RevolutionSurface &&)
RevolutionSurface(RevolutionSurface const &)
RevolutionSurface & operator=(RevolutionSurface const &)