FRX SDK Documentation 2025 SP0
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RevolutionSurface.h
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1//
2// (C) Copyright 2005-2024 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19#include "Surface.h"
20#include "Vector3d.h"
21#include "Transf3d.h"
22
23class Body;
24class Line3d;
26
28{
29public:
30 RevolutionSurface( Line3d const & , Vector3d const & , Body * ) ;
34 Line3d axis(void)const ;
37 Vector3d startDir(void)const ;
38 virtual ~RevolutionSurface(void) ;
39 virtual bool isEqual( Surface const * )const ;
40 virtual bool transform( Transf3d const & , Transf3d::Type, Vector3d const & ) ;
41 virtual void restore( SaveRestoreCallback * ) ;
42 virtual void save( SaveRestoreCallback * )const ;
43 void __autoclassinit2(unsigned __int64) ;
44};
Definition Body.h:44
virtual bool isEqual(Surface const *) const
void __autoclassinit2(unsigned __int64)
RevolutionSurface & operator=(RevolutionSurface &&)
virtual void restore(SaveRestoreCallback *)
RevolutionSurface(Line3d const &, Vector3d const &, Body *)
virtual bool transform(Transf3d const &, Transf3d::Type, Vector3d const &)
Line3d axis(void) const
Vector3d startDir(void) const
virtual ~RevolutionSurface(void)
virtual void save(SaveRestoreCallback *) const
RevolutionSurface(RevolutionSurface &&)
RevolutionSurface(RevolutionSurface const &)
RevolutionSurface & operator=(RevolutionSurface const &)