#include <AcDbShHistoryNode.h>
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| bool | isEmptyBody (void) const |
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| AcCmColor | color (void) const |
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| AcDbObjectId | nodeMaterialId (void) const |
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| AcGeMatrix3d | transform (void) const |
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| BODY * | bodyForSharing (void) |
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| BODY * | bodyForTaking (void) |
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| BODY * | copyOfBody (void) |
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| Acad::ErrorStatus | getClassId (_GUID *) const |
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| Acad::ErrorStatus | getGripEntityUCS (void const *, AcGeVector3d &, AcGePoint3d &, AcGeVector3d &) const |
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| Acad::ErrorStatus | getGripPoints (AcDbGripDataPtrArray &, const double, const int, AcGeVector3d const &, const int) const |
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| Acad::ErrorStatus | getSubentPathGeomExtents (AcDbExtents &) const |
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| Acad::ErrorStatus | moveGripPointsAt (AcDbVoidPtrArray const &, AcGeVector3d const &, const int) |
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| Acad::ErrorStatus | setNodeMaterialId (AcDbObjectId) |
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| Acad::ErrorStatus | transformBy (AcGeMatrix3d const &) |
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| unsigned int | stepId (void) const |
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| virtual | ~AcDbShHistoryNode (void) |
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| virtual Acad::ErrorStatus | evaluate (AcDbEvalContext const *) |
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| virtual Acad::ErrorStatus | postInDatabase (AcDbObjectId &, AcDbDatabase *) |
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| virtual void | clonePersSubentNamingData (AcDbPersSubentManager::AcCloner *) |
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| virtual void | collectPersSubentNamingData (AcArray< unsigned int, AcArrayMemCopyReallocator< unsigned int > > &, AcArray< unsigned int, AcArrayMemCopyReallocator< unsigned int > > &) const |
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| virtual void | remappedNodeIds (AcDbEvalIdMap &) |
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| void | gripStatus (AcDb::GripStat) |
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| void | setBody (BODY *) |
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| void | setColor (AcCmColor const &) |
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| void | setStepId (unsigned int) |
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| void | setTransform (AcGeMatrix3d const &) |
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| virtual AcRxObject * | queryX (AcRxClass const *) const |
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| AcRxObject * | x (AcRxClass const *) const |
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| virtual AcRxClass * | isA (void) const |
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| virtual AcRxObject * | clone (void) const |
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| virtual AcRx::Ordering | comparedTo (AcRxObject const *) const |
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| virtual Acad::ErrorStatus | copyFrom (AcRxObject const *) |
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| virtual int | isEqualTo (AcRxObject const *) const |
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| bool | isKindOf (const AcRxClass *pOtherClass) const |
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| virtual | ~AcRxObject (void) |
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| | AcRTTIObject () |
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| virtual | ~AcRTTIObject () |
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| | AcObject () |
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| | AcObject (const AcObject &source) |
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| virtual | ~AcObject () |
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| void * | data () const |
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Definition at line 38 of file AcDbShHistoryNode.h.
◆ ~AcDbShHistoryNode()
◆ AcDbShHistoryNode() [1/2]
◆ AcDbShHistoryNode() [2/2]
| AcDbShHistoryNode::AcDbShHistoryNode |
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void | | ) |
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protected |
◆ bodyForSharing()
| BODY * AcDbShHistoryNode::bodyForSharing |
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void | | ) |
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◆ bodyForTaking()
| BODY * AcDbShHistoryNode::bodyForTaking |
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void | | ) |
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◆ clonePersSubentNamingData()
◆ collectPersSubentNamingData()
◆ color()
◆ copyOfBody()
| BODY * AcDbShHistoryNode::copyOfBody |
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void | | ) |
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◆ evaluate()
◆ getClassId()
| Acad::ErrorStatus AcDbShHistoryNode::getClassId |
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_GUID * | | ) |
const |
◆ getGripEntityUCS()
◆ getGripPoints()
◆ getSubentPathGeomExtents()
| Acad::ErrorStatus AcDbShHistoryNode::getSubentPathGeomExtents |
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AcDbExtents & | | ) |
const |
◆ gripStatus()
◆ isEmptyBody()
| bool AcDbShHistoryNode::isEmptyBody |
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void | | ) |
const |
◆ moveGripPointsAt()
◆ nodeMaterialId()
◆ postInDatabase()
◆ remappedNodeIds()
◆ setBody()
| void AcDbShHistoryNode::setBody |
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BODY * | | ) |
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◆ setColor()
◆ setNodeMaterialId()
| Acad::ErrorStatus AcDbShHistoryNode::setNodeMaterialId |
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AcDbObjectId | | ) |
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◆ setStepId()
◆ setTransform()
◆ stepId()
◆ transform()
◆ transformBy()
| Acad::ErrorStatus AcDbShHistoryNode::transformBy |
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AcGeMatrix3d const & | | ) |
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The documentation for this class was generated from the following file: