virtual void clonePersSubentNamingData(AcDbPersSubentManager::AcCloner *)
Acad::ErrorStatus getSubentPathGeomExtents(AcDbExtents &) const
AcDbShHistoryNode(AcDbSystemInternals *)
BODY * bodyForSharing(void)
Acad::ErrorStatus getClassId(_GUID *) const
AcGeMatrix3d transform(void) const
void setColor(AcCmColor const &)
virtual void collectPersSubentNamingData(AcArray< unsigned int, AcArrayMemCopyReallocator< unsigned int > > &, AcArray< unsigned int, AcArrayMemCopyReallocator< unsigned int > > &) const
unsigned int stepId(void) const
Acad::ErrorStatus moveGripPointsAt(AcDbVoidPtrArray const &, AcGeVector3d const &, const int)
void setTransform(AcGeMatrix3d const &)
virtual Acad::ErrorStatus postInDatabase(AcDbObjectId &, AcDbDatabase *)
Acad::ErrorStatus setNodeMaterialId(AcDbObjectId)
bool isEmptyBody(void) const
Acad::ErrorStatus transformBy(AcGeMatrix3d const &)
Acad::ErrorStatus getGripPoints(AcDbGripDataPtrArray &, const double, const int, AcGeVector3d const &, const int) const
virtual void remappedNodeIds(AcDbEvalIdMap &)
virtual Acad::ErrorStatus evaluate(AcDbEvalContext const *)
void gripStatus(AcDb::GripStat)
virtual ~AcDbShHistoryNode(void)
Acad::ErrorStatus getGripEntityUCS(void const *, AcGeVector3d &, AcGePoint3d &, AcGeVector3d &) const
void setStepId(unsigned int)
BODY * bodyForTaking(void)
AcDbObjectId nodeMaterialId(void) const
AcCmColor color(void) const