void getD2Vectors(AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > &) const
AcGePoint3d getPoint(int) const
void getPoints(AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > &) const
AcGeVector3d getVector(int) const
void getD1Vectors(AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > &) const
double approxTol(void) const
AcGeAugPolyline3d(AcGeCurve3d const &, double, double, double)
AcGeVector3d getD2Vector(int) const
AcGeAugPolyline3d & setVector(int, AcGeVector3d)
AcGeAugPolyline3d(AcGeAugPolyline3d const &)
AcGeAugPolyline3d & operator=(AcGeAugPolyline3d const &)
AcGeAugPolyline3d(AcGeKnotVector const &, AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > const &)
AcGeAugPolyline3d & setD2Vector(int, AcGeVector3d)
AcGeAugPolyline3d & setPoint(int, AcGePoint3d)
AcGeAugPolyline3d(AcArray< AcGePoint3d, AcArrayMemCopyReallocator< AcGePoint3d > > const &, AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > const &)
AcGeAugPolyline3d & setApproxTol(double)