~AcGePointOnSurface(void)
AcGePointOnSurface & setParameter(AcGePoint2d const &)
AcGeVector2d inverseTangentVector(AcGeVector3d const &, AcGePoint2d const &)
AcGeVector3d vDeriv(int) const
AcGeVector3d uDeriv(int, AcGeSurface const &, AcGePoint2d const &)
AcGeVector3d uDeriv(int) const
AcGePointOnSurface & setSurface(AcGeSurface const &)
AcGeVector3d mixedPartial(AcGeSurface const &, AcGePoint2d const &)
AcGePointOnSurface(AcGePointOnSurface const &)
AcGePointOnSurface(AcGeSurface const &, AcGePoint2d const &)
AcGePoint3d point(AcGeSurface const &, AcGePoint2d const &)
AcGeVector3d tangentVector(AcGeVector2d const &) const
AcGeVector3d mixedPartial(void) const
AcGeVector3d normal(AcGeSurface const &, AcGePoint2d const &)
AcGeVector2d inverseTangentVector(AcGeVector3d const &) const
AcGeVector3d uDeriv(int, AcGePoint2d const &)
AcGeVector3d normal(AcGePoint2d const &)
AcGeVector3d normal(void) const
AcGeVector3d vDeriv(int, AcGePoint2d const &)
AcGeVector3d tangentVector(AcGeVector2d const &, AcGeSurface const &, AcGePoint2d const &)
AcGePoint2d parameter(void) const
AcGePointOnSurface & operator=(AcGePointOnSurface const &)
AcGeVector3d vDeriv(int, AcGeSurface const &, AcGePoint2d const &)
AcGePoint3d point(void) const
AcGeSurface const * surface(void) const
AcGeVector3d tangentVector(AcGeVector2d const &, AcGePoint2d const &)
AcGePointOnSurface(AcGeSurface const &)
AcGePoint3d point(AcGePoint2d const &)
AcGeVector3d mixedPartial(AcGePoint2d const &)
AcGeVector2d inverseTangentVector(AcGeVector3d const &, AcGeSurface const &, AcGePoint2d const &)