#include <AcGePointOnSurface.h>
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| | AcGePointOnSurface (AcGePointOnSurface const &) |
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| | AcGePointOnSurface (AcGeSurface const &) |
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| | AcGePointOnSurface (AcGeSurface const &, AcGePoint2d const &) |
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| | AcGePointOnSurface (void) |
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| | ~AcGePointOnSurface (void) |
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| AcGePoint2d | parameter (void) const |
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| AcGePoint3d | point (AcGePoint2d const &) |
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| AcGePoint3d | point (AcGeSurface const &, AcGePoint2d const &) |
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| AcGePoint3d | point (void) const |
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| AcGePointOnSurface & | operator= (AcGePointOnSurface const &) |
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| AcGePointOnSurface & | setParameter (AcGePoint2d const &) |
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| AcGePointOnSurface & | setSurface (AcGeSurface const &) |
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| AcGeSurface const * | surface (void) const |
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| AcGeVector2d | inverseTangentVector (AcGeVector3d const &) const |
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| AcGeVector2d | inverseTangentVector (AcGeVector3d const &, AcGePoint2d const &) |
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| AcGeVector2d | inverseTangentVector (AcGeVector3d const &, AcGeSurface const &, AcGePoint2d const &) |
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| AcGeVector3d | mixedPartial (AcGePoint2d const &) |
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| AcGeVector3d | mixedPartial (AcGeSurface const &, AcGePoint2d const &) |
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| AcGeVector3d | mixedPartial (void) const |
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| AcGeVector3d | normal (AcGePoint2d const &) |
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| AcGeVector3d | normal (AcGeSurface const &, AcGePoint2d const &) |
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| AcGeVector3d | normal (void) const |
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| AcGeVector3d | tangentVector (AcGeVector2d const &) const |
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| AcGeVector3d | tangentVector (AcGeVector2d const &, AcGePoint2d const &) |
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| AcGeVector3d | tangentVector (AcGeVector2d const &, AcGeSurface const &, AcGePoint2d const &) |
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| AcGeVector3d | uDeriv (int) const |
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| AcGeVector3d | uDeriv (int, AcGePoint2d const &) |
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| AcGeVector3d | uDeriv (int, AcGeSurface const &, AcGePoint2d const &) |
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| AcGeVector3d | vDeriv (int) const |
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| AcGeVector3d | vDeriv (int, AcGePoint2d const &) |
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| AcGeVector3d | vDeriv (int, AcGeSurface const &, AcGePoint2d const &) |
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| | operator AcGePoint3d (void) const |
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| | ~AcGePointEnt3d (void) |
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| AcGePoint3d | point3d (void) const |
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| AcGePointEnt3d & | operator= (AcGePointEnt3d const &) |
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| | ~AcGeEntity3d (void) |
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| AcGeEntity3d & | mirror (AcGePlane const &) |
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| AcGeEntity3d & | operator= (AcGeEntity3d const &) |
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| AcGeEntity3d & | rotateBy (double, AcGeVector3d const &, AcGePoint3d const &) |
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| AcGeEntity3d & | scaleBy (double, AcGePoint3d const &) |
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| AcGeEntity3d & | transformBy (AcGeMatrix3d const &) |
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| AcGeEntity3d & | translateBy (AcGeVector3d const &) |
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| AcGeEntity3d * | copy (void) const |
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| AcGe::EntityId | type (void) const |
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| Frx::Boolean | isEqualTo (AcGeEntity3d const &, AcGeTol const &=AcGeContext::gTol) const |
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| Frx::Boolean | isKindOf (AcGe::EntityId) const |
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| Adesk::Boolean | isOn (AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const |
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| Frx::Boolean | operator!= (AcGeEntity3d const &) const |
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| Frx::Boolean | operator== (AcGeEntity3d const &) const |
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Definition at line 26 of file AcGePointOnSurface.h.
◆ AcGePointOnSurface() [1/4]
◆ AcGePointOnSurface() [2/4]
| AcGePointOnSurface::AcGePointOnSurface |
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AcGeSurface const & | | ) |
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◆ AcGePointOnSurface() [3/4]
◆ AcGePointOnSurface() [4/4]
| AcGePointOnSurface::AcGePointOnSurface |
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void | | ) |
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◆ ~AcGePointOnSurface()
| AcGePointOnSurface::~AcGePointOnSurface |
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void | | ) |
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◆ inverseTangentVector() [1/3]
◆ inverseTangentVector() [2/3]
◆ inverseTangentVector() [3/3]
◆ mixedPartial() [1/3]
◆ mixedPartial() [2/3]
◆ mixedPartial() [3/3]
◆ normal() [1/3]
◆ normal() [2/3]
◆ normal() [3/3]
◆ operator=()
◆ parameter()
◆ point() [1/3]
◆ point() [2/3]
◆ point() [3/3]
◆ setParameter()
◆ setSurface()
◆ surface()
◆ tangentVector() [1/3]
◆ tangentVector() [2/3]
◆ tangentVector() [3/3]
◆ uDeriv() [1/3]
◆ uDeriv() [2/3]
◆ uDeriv() [3/3]
◆ vDeriv() [1/3]
◆ vDeriv() [2/3]
◆ vDeriv() [3/3]
The documentation for this class was generated from the following file: