30 friend class DefValueProducer;
AcGeSurface & operator=(AcGeSurface const &)
void getEnvelope(AcGeInterval &, AcGeInterval &) const
Frx::Boolean isOn(AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const
AcGePoint2d paramOf(AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const
Acad::ErrorStatus projectOnToSurface(const AcDbEntity *, const AcGeVector3d &, AcArray< AcDbEntity * > &) const
Frx::Boolean isOn(AcGePoint3d const &, AcGePoint2d &, AcGeTol const &=AcGeContext::gTol) const
double distanceTo(AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const
Frx::Boolean isClosedInV(AcGeTol const &=AcGeContext::gTol) const
Frx::Boolean isNormalReversed(void) const
AcGePoint3d evalPoint(AcGePoint2d const &, int, AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > &) const
void getClosestPointTo(AcGePoint3d const &, AcGePointOnSurface &, AcGeTol const &=AcGeContext::gTol) const
AcGePoint3d evalPoint(AcGePoint2d const &, int, AcArray< AcGeVector3d, AcArrayMemCopyReallocator< AcGeVector3d > > &, AcGeVector3d &) const
Frx::Boolean isClosedInU(AcGeTol const &=AcGeContext::gTol) const
AcGePoint3d evalPoint(AcGePoint2d const &) const
AcGeSurface(AcGeSurface const &)
AcGePoint3d closestPointTo(AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const
AcGeSurface & reverseNormal(void)
static ARX_API_STATIC AcGeTol gTol