FRX SDK Documentation 2025 SP0
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Circle3d.h
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1//
2// (C) Copyright 2005-2024 by Graebert GmbH.
3//
4// Permission to use, copy, modify, and distribute this software in
5// object code form for any purpose and without fee is hereby granted,
6// provided that the above copyright notice appears in all copies and
7// that both that copyright notice and the limited warranty and
8// restricted rights notice below appear in all supporting
9// documentation.
10//
11// GRAEBERT PROVIDES THIS PROGRAM "AS IS" AND WITH ALL FAULTS.
12// GRAEBERT SPECIFICALLY DISCLAIMS ANY IMPLIED WARRANTY OF
13// MERCHANTABILITY OR FITNESS FOR A PARTICULAR USE. GRAEBERT GMBH
14// DOES NOT WARRANT THAT THE OPERATION OF THE PROGRAM WILL BE
15// UNINTERRUPTED OR ERROR FREE.
16
17#pragma once
18
19class Point3d;
20class Vector3d;
21class Circle3d;
22
24{
25public:
26 Circle3d( Line3d,double) ;
27 Circle3d( Point3d const & , Point3d const & , Point3d const & ,double) ;
28 Circle3d( Point3d const & , Point3d const & , Vector3d const & ,double,bool) ;
29 Circle3d(void);
30 Circle3d( const Circle3d& ) {};
31 bool isEqual( Circle3d const & )const ;
32 bool isValid(void)const ;
35 Vector3d tangentAt( Point3d const & )const ;
36 int tessellate(int,bool, Point3d, Point3d, Point3d * ) ;
37 void operator*=( Transf3d const & ) ;
38
39};
Circle3d & operator=(Circle3d &&)
void operator*=(Transf3d const &)
Circle3d(Line3d, double)
int tessellate(int, bool, Point3d, Point3d, Point3d *)
Circle3d & operator=(Circle3d const &)
Circle3d(Point3d const &, Point3d const &, Point3d const &, double)
Circle3d(const Circle3d &)
Definition Circle3d.h:30
Circle3d(void)
bool isValid(void) const
bool isEqual(Circle3d const &) const
Circle3d(Point3d const &, Point3d const &, Vector3d const &, double, bool)
Vector3d tangentAt(Point3d const &) const