Circle3d & operator=(Circle3d &&)
void operator*=(Transf3d const &)
int tessellate(int, bool, Point3d, Point3d, Point3d *)
Circle3d & operator=(Circle3d const &)
Circle3d(Point3d const &, Point3d const &, Point3d const &, double)
Circle3d(const Circle3d &)
bool isEqual(Circle3d const &) const
Circle3d(Point3d const &, Point3d const &, Vector3d const &, double, bool)
Vector3d tangentAt(Point3d const &) const