#include <AcGeCurveCurveInt3d.h>
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| | AcGeCurveCurveInt3d (AcGeCurve3d const &, AcGeCurve3d const &, AcGeInterval const &, AcGeInterval const &, AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) |
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| | AcGeCurveCurveInt3d (AcGeCurve3d const &, AcGeCurve3d const &, AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) |
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| | AcGeCurveCurveInt3d (AcGeCurveCurveInt3d const &) |
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| | AcGeCurveCurveInt3d (void) |
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| | ~AcGeCurveCurveInt3d (void) |
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| AcGeCurve3d const * | curve1 (void) const |
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| AcGeCurve3d const * | curve2 (void) const |
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| AcGeCurveCurveInt3d & | operator= (AcGeCurveCurveInt3d const &) |
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| AcGeCurveCurveInt3d & | orderWrt1 (void) |
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| AcGeCurveCurveInt3d & | orderWrt2 (void) |
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| AcGeCurveCurveInt3d & | set (AcGeCurve3d const &, AcGeCurve3d const &, AcGeInterval const &, AcGeInterval const &, AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) |
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| AcGeCurveCurveInt3d & | set (AcGeCurve3d const &, AcGeCurve3d const &, AcGeVector3d const &, AcGeTol const &=AcGeContext::gTol) |
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| AcGePoint3d | intPoint (int) const |
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| AcGeTol | tolerance (void) const |
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| AcGeVector3d | planeNormal (void) const |
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| double | intPointTol (int) const |
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| Frx::Boolean | isTangential (int) const |
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| Frx::Boolean | isTransversal (int) const |
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| int | numIntPoints (void) const |
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| int | overlapCount (void) const |
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| Frx::Boolean | overlapDirection (void) const |
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| void | changeCurveOrder (void) |
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| void | getIntConfigs (int, AcGe::AcGeXConfig &, AcGe::AcGeXConfig &) const |
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| void | getIntParams (int, double &, double &) const |
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| void | getIntRanges (AcGeInterval &, AcGeInterval &) const |
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| void | getOverlapRanges (int, AcGeInterval &, AcGeInterval &) const |
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| void | getPointOnCurve1 (int, AcGePointOnCurve3d &) const |
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| void | getPointOnCurve2 (int, AcGePointOnCurve3d &) const |
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| | ~AcGeEntity3d (void) |
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| AcGeEntity3d & | mirror (AcGePlane const &) |
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| AcGeEntity3d & | operator= (AcGeEntity3d const &) |
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| AcGeEntity3d & | rotateBy (double, AcGeVector3d const &, AcGePoint3d const &) |
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| AcGeEntity3d & | scaleBy (double, AcGePoint3d const &) |
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| AcGeEntity3d & | transformBy (AcGeMatrix3d const &) |
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| AcGeEntity3d & | translateBy (AcGeVector3d const &) |
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| AcGeEntity3d * | copy (void) const |
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| AcGe::EntityId | type (void) const |
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| Frx::Boolean | isEqualTo (AcGeEntity3d const &, AcGeTol const &=AcGeContext::gTol) const |
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| Frx::Boolean | isKindOf (AcGe::EntityId) const |
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| Adesk::Boolean | isOn (AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const |
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| Frx::Boolean | operator!= (AcGeEntity3d const &) const |
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| Frx::Boolean | operator== (AcGeEntity3d const &) const |
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Definition at line 29 of file AcGeCurveCurveInt3d.h.
◆ AcGeCurveCurveInt3d() [1/4]
◆ AcGeCurveCurveInt3d() [2/4]
◆ AcGeCurveCurveInt3d() [3/4]
◆ AcGeCurveCurveInt3d() [4/4]
| AcGeCurveCurveInt3d::AcGeCurveCurveInt3d |
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void | | ) |
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◆ ~AcGeCurveCurveInt3d()
| AcGeCurveCurveInt3d::~AcGeCurveCurveInt3d |
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void | | ) |
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◆ changeCurveOrder()
| void AcGeCurveCurveInt3d::changeCurveOrder |
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void | | ) |
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◆ curve1()
◆ curve2()
◆ getIntConfigs()
◆ getIntParams()
◆ getIntRanges()
◆ getOverlapRanges()
◆ getPointOnCurve1()
◆ getPointOnCurve2()
◆ intPoint()
◆ intPointTol()
| double AcGeCurveCurveInt3d::intPointTol |
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int | | ) |
const |
◆ isTangential()
◆ isTransversal()
◆ numIntPoints()
| int AcGeCurveCurveInt3d::numIntPoints |
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void | | ) |
const |
◆ operator=()
◆ orderWrt1()
◆ orderWrt2()
◆ overlapCount()
| int AcGeCurveCurveInt3d::overlapCount |
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void | | ) |
const |
◆ overlapDirection()
◆ planeNormal()
◆ set() [1/2]
◆ set() [2/2]
◆ tolerance()
The documentation for this class was generated from the following file: