48 kFlatShadedWithWireframe = 5,
49 kGouraudShadedWithWireframe = 6,
92 virtual void roll(
double );
93 virtual void orbit(
double,
double );
virtual bool erase(AcGiDrawable *drawable)
virtual bool visualStyle(AcGiVisualStyle &) const
virtual void endInteractivity()
virtual void zoom(double)
virtual AcDbObjectId visualStyle() const
virtual void dolly(AcGeVector3d)
virtual void zoomWindow(AcGePoint2d, AcGePoint2d)
virtual void clearFrozenLayers(void)
virtual void setVisualStyle(const AcGiVisualStyle &)
virtual bool isValid(void) const
virtual AcGsDevice * getDevice(void) const
virtual void setVisualStyle(const AcDbObjectId &)
virtual void setView(AcGePoint3d, AcGePoint3d, AcGeVector3d, double, double, Projection=kParallel)
virtual void setMode(RenderMode)
virtual bool isVisible(void)
virtual void zoomExtents(AcGePoint3d, AcGePoint3d)
virtual AcGePoint3d target()
virtual void getSnapShot(Atil::Image *, AcGsDCPoint)
virtual void roll(double)
virtual bool isPerspective(void) const
virtual void thawLayer(Adesk::IntDbId)
virtual void invalidate()
virtual AcGeVector3d upVector()
virtual void orbit(double, double)
virtual double fieldHeight()
virtual void beginInteractivity(double)
virtual AcGePoint3d position()
ACRX_DECLARE_MEMBERS(AcGsView)
virtual bool RenderToImage(Atil::Image *, AcDbMentalRayRenderSettings *, void *, AcGsDCRect)
virtual double fieldWidth()
virtual void setViewport(const AcGePoint2d &lowerLeft, const AcGePoint2d &upperRight)
virtual void getViewport(AcGsDCRect &)
@ kCloneMainPersistentModel
virtual AcGeMatrix3d viewingMatrix()
virtual bool add(AcGiDrawable *, AcGsModel *)
virtual RenderMode mode() const
virtual AcGsColor getBackgroundColor(void)
virtual void freezeLayer(Adesk::IntDbId)
virtual AcGeMatrix3d worldToDeviceMatrix()