virtual Adesk::Boolean ellipticalArc(const AcGePoint3d &, const AcGeVector3d &, double, double, double, double, double, AcGiArcType=kAcGiArcSimple)
virtual Adesk::Boolean worldLine(const AcGePoint3d pnts[2])
virtual void getModelToWorldTransform(AcGeMatrix3d &) const
virtual Adesk::Boolean text(const AcGePoint3d &, const AcGeVector3d &, const AcGeVector3d &, const double, const double, const double, const ACHAR *)
virtual Adesk::Boolean draw(const AcGiDrawable *)
virtual Adesk::Boolean circle(AcGePoint3d const &, AcGePoint3d const &, AcGePoint3d const &)
ACRX_DECLARE_MEMBERS(AcGiGeometry)
virtual Adesk::Boolean popModelTransform()
virtual Adesk::Boolean polyline(const Adesk::UInt32, const AcGePoint3d *, const AcGeVector3d *=0, Adesk::LongPtr=-1)
virtual Adesk::Boolean text(const AcGePoint3d &, const AcGeVector3d &, const AcGeVector3d &, const ACHAR *, int, bool, const AcGiTextStyle &)
virtual Adesk::Boolean image(const AcGiImageBGRA32 &, const AcGePoint3d &, const AcGeVector3d &, const AcGeVector3d &, TransparencyMode=kTransparency8Bit)
virtual Adesk::Boolean pushModelTransform(const AcGeMatrix3d &)
virtual Adesk::Boolean circularArc(const AcGePoint3d &, double const, AcGeVector3d const &, AcGeVector3d const &, double const, AcGiArcType const =kAcGiArcSimple)
virtual void getWorldToModelTransform(AcGeMatrix3d &) const
virtual Adesk::Boolean circle(AcGePoint3d const &, double const, AcGeVector3d const &)
virtual Adesk::Boolean circularArc(const AcGePoint3d &, const AcGePoint3d &, const AcGePoint3d &, const AcGiArcType=kAcGiArcSimple)
virtual Adesk::Boolean shell(int, const AcGePoint3d *, int, const Adesk::Int32 *, const AcGiEdgeData *=0, const AcGiFaceData *=0, const AcGiVertexData *=0)
virtual Adesk::Boolean pline(const AcDbPolyline &, unsigned long=0, unsigned long=0) const =0
virtual Adesk::Boolean polygon(const Adesk::UInt32, const AcGePoint3d *) const =0