FRX SDK Documentation 2025 SP0
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Public Member Functions | List of all members
AcGePosition3d Class Reference

#include <AcGePosition3d.h>

Inheritance diagram for AcGePosition3d:
AcGePointEnt3d AcGeEntity3d

Public Member Functions

 AcGePosition3d (AcGePoint3d const &)
 
 AcGePosition3d (AcGePosition3d const &)
 
 AcGePosition3d (double, double, double)
 
 AcGePosition3d (void)
 
 ~AcGePosition3d (void)
 
AcGePosition3doperator= (AcGePosition3d const &)
 
AcGePosition3dset (AcGePoint3d const &)
 
AcGePosition3dset (double, double, double)
 
- Public Member Functions inherited from AcGePointEnt3d
 operator AcGePoint3d (void) const
 
 ~AcGePointEnt3d (void)
 
AcGePoint3d point3d (void) const
 
AcGePointEnt3doperator= (AcGePointEnt3d const &)
 
- Public Member Functions inherited from AcGeEntity3d
 ~AcGeEntity3d (void)
 
AcGeEntity3dmirror (AcGePlane const &)
 
AcGeEntity3doperator= (AcGeEntity3d const &)
 
AcGeEntity3drotateBy (double, AcGeVector3d const &, AcGePoint3d const &)
 
AcGeEntity3dscaleBy (double, AcGePoint3d const &)
 
AcGeEntity3dtransformBy (AcGeMatrix3d const &)
 
AcGeEntity3dtranslateBy (AcGeVector3d const &)
 
AcGeEntity3dcopy (void) const
 
AcGe::EntityId type (void) const
 
Frx::Boolean isEqualTo (AcGeEntity3d const &, AcGeTol const &=AcGeContext::gTol) const
 
Frx::Boolean isKindOf (AcGe::EntityId) const
 
Adesk::Boolean isOn (AcGePoint3d const &, AcGeTol const &=AcGeContext::gTol) const
 
Frx::Boolean operator!= (AcGeEntity3d const &) const
 
Frx::Boolean operator== (AcGeEntity3d const &) const
 

Additional Inherited Members

- Protected Member Functions inherited from AcGePointEnt3d
 AcGePointEnt3d (AcGePointEnt3d const &)
 
 AcGePointEnt3d (void)
 
- Protected Member Functions inherited from AcGeEntity3d
 AcGeEntity3d (AcGeEntity3d const &)
 
 AcGeEntity3d (AcGeImpEntity3d &, int)
 
 AcGeEntity3d (AcGeImpEntity3d *)
 
 AcGeEntity3d (void)
 
AcGeEntity2dnewEntity2d (AcGeImpEntity3d &, int) const
 
AcGeEntity2dnewEntity2d (AcGeImpEntity3d *) const
 
AcGeEntity3dnewEntity3d (AcGeImpEntity3d &, int) const
 
AcGeEntity3dnewEntity3d (AcGeImpEntity3d *) const
 
void connectTo (AcGeEntity3dImpl *)
 
- Protected Attributes inherited from AcGeEntity3d
AcGeEntity3dImplm_pImpl
 

Detailed Description

Definition at line 22 of file AcGePosition3d.h.

Constructor & Destructor Documentation

◆ AcGePosition3d() [1/4]

AcGePosition3d::AcGePosition3d ( AcGePoint3d const & )

◆ AcGePosition3d() [2/4]

AcGePosition3d::AcGePosition3d ( AcGePosition3d const & )

◆ AcGePosition3d() [3/4]

AcGePosition3d::AcGePosition3d ( double ,
double ,
double  )

◆ AcGePosition3d() [4/4]

AcGePosition3d::AcGePosition3d ( void )

◆ ~AcGePosition3d()

AcGePosition3d::~AcGePosition3d ( void )

Member Function Documentation

◆ operator=()

AcGePosition3d & AcGePosition3d::operator= ( AcGePosition3d const & )

◆ set() [1/2]

AcGePosition3d & AcGePosition3d::set ( AcGePoint3d const & )

◆ set() [2/2]

AcGePosition3d & AcGePosition3d::set ( double ,
double ,
double  )

The documentation for this class was generated from the following file: