FRX SDK Documentation 2025 SP0
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CommonHeader.h File Reference
#include "Global Enums.h"
#include "Global Structs.h"
#include "Global Unions.h"
#include "AcGe.h"
#include "AcGeAugPolyline3d.h"
#include "AcGeBoundBlock2d.h"
#include "AcGeBoundBlock3d.h"
#include "AcGeBoundedPlane.h"
#include "AcGeCircArc2d.h"
#include "AcGeCircArc3d.h"
#include "AcGeClipBoundary2d.h"
#include "AcGeCompositeCurve2d.h"
#include "AcGeCompositeCurve3d.h"
#include "AcGeContext.h"
#include "AcGeCubicSplineCurve2d.h"
#include "AcGeCubicSplineCurve3d.h"
#include "AcGeCurve2d.h"
#include "AcGeCurve3d.h"
#include "AcGeCurveCurveInt2d.h"
#include "AcGeCurveCurveInt3d.h"
#include "AcGeCurveIntData.h"
#include "AcGeDiscreteSpline3d.h"
#include "AcGeDwgIO.h"
#include "AcGeDxfIO.h"
#include "AcGeEllipArc2d.h"
#include "AcGeEllipArc3d.h"
#include "AcGeEntity2d.h"
#include "AcGeEntity3d.h"
#include "AcGeFileIO.h"
#include "AcGeFiler.h"
#include "AcGeHatch.h"
#include "AcGeHelix.h"
#include "AcGeImpAugPolyline3d.h"
#include "AcGeImpBoundBlock3d.h"
#include "AcGeImpCompositeCurve3d.h"
#include "AcGeImpCurve3d.h"
#include "AcGeImpCurveCurveInt3d.h"
#include "AcGeImpDiscreteSpline3d.h"
#include "AcGeImpEllipArc3d.h"
#include "AcGeImpEntity3d.h"
#include "AcGeImpFitData3d.h"
#include "AcGeImpHelix.h"
#include "AcGeImpInterval.h"
#include "AcGeImpLinearEnt3d.h"
#include "AcGeImpNurbCurve3d.h"
#include "AcGeImpObject.h"
#include "AcGeImpOffsetCurve3d.h"
#include "AcGeImpPlanarEnt.h"
#include "AcGeImpPointEnt3d.h"
#include "AcGeImpPointOnCurve3d.h"
#include "AcGeImpPointOnSurface.h"
#include "AcGeImpPolyline3d.h"
#include "AcGeImpPosition3d.h"
#include "AcGeImpSplineEnt3d.h"
#include "AcGeImpSurface.h"
#include "AcGeInterval.h"
#include "AcGeKnotVector.h"
#include "AcGeLibVersion.h"
#include "AcGeLine2d.h"
#include "AcGeLine3d.h"
#include "AcGeLineSeg2d.h"
#include "AcGeLineSeg3d.h"
#include "AcGeLinearEnt2d.h"
#include "AcGeLinearEnt3d.h"
#include "AcGeLink.h"
#include "AcGeLinkType.h"
#include "AcGeLinkTypeTable.h"
#include "AcGeMatrix2d.h"
#include "AcGeMatrix3d.h"
#include "AcGeNurbCurve2d.h"
#include "AcGeNurbCurve3d.h"
#include "AcGeOffsetCurve2d.h"
#include "AcGeOffsetCurve3d.h"
#include "AcGePlanarEnt.h"
#include "AcGePlane.h"
#include "AcGePoint2d.h"
#include "AcGePoint3d.h"
#include "AcGePointEnt2d.h"
#include "AcGePointEnt3d.h"
#include "AcGePointOnCurve2d.h"
#include "AcGePointOnCurve3d.h"
#include "AcGePointOnCurve3dData.h"
#include "AcGePointOnSurface.h"
#include "AcGePointOnSurfaceData.h"
#include "AcGePolyline2d.h"
#include "AcGePolyline3d.h"
#include "AcGePosition2d.h"
#include "AcGePosition3d.h"
#include "AcGeQuaternion.h"
#include "AcGeRay2d.h"
#include "AcGeRay3d.h"
#include "AcGeScale2d.h"
#include "AcGeScale3d.h"
#include "AcGeSplineEnt2d.h"
#include "AcGeSplineEnt3d.h"
#include "AcGeSurface.h"
#include "AcGeTol.h"
#include "AcGeTolA.h"
#include "AcGeUtil.h"
#include "AcGeVector2d.h"
#include "AcGeVector3d.h"
#include "Nm.h"
#include "NmFunc.h"
#include "NmFuncN.h"
#include "NmMatrix.h"
#include "NmPolynom.h"
#include "NmTrigPoly.h"
#include "NmVector.h"

Go to the source code of this file.